yeah looks like well shoot in high speed. what strategies should i use for a multi pass approach.
for example, if im doing an arm only on a walk cycle do i do my masking (in AE) on both arms then make a boundary mask of exactly the same dimensions?
in one of your other posts it seemed you were saying boundary masks were critical for this approach. i also found making both source and destination mask useful as was moving the masks totally off the screen when i get overlap.
again were morphing a young boy to a youth to a man to an old man in a profiled run cycle…man that is a lot of masking…