Forum Replies Created

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  • Scott Gaskin

    March 17, 2013 at 12:04 pm in reply to: Crowd Scene

    Thanks Vishesh

  • Scott Gaskin

    March 17, 2013 at 12:03 pm in reply to: Crowd Scene

    Johnny! Thats really kind of you. Thanks a lot!

    Scott

  • Scott Gaskin

    March 16, 2013 at 6:20 pm in reply to: Crowd Scene

    Hey many thanks for the links John. Unfortunately the AE file wont work as must be a new version than mine. The crowd tut was really interesting. I am actually going for a more basic cartoon type look where the crowd is much less detailed but I guess the principle will be the same

    This kinda thing
    https://100frames.com/B-is-for

    Thanks again for your help

    Scott

  • Scott Gaskin

    March 16, 2013 at 3:09 pm in reply to: Crowd Scene

    Thanks for the response Joe, appreciated.
    Unfortunately none of the links worked from the site 🙁

    Scott

  • Scott Gaskin

    October 11, 2012 at 6:56 pm in reply to: Lighting issue on rigged character

    Thanks Vishesh, You were right!

    all the best

    Scott

  • Scott Gaskin

    October 11, 2012 at 6:54 pm in reply to: Lighting issue on rigged character

    Many thanks Dave, that seems to have done the trick. Appreciated!

    Scott

  • Scott Gaskin

    September 26, 2012 at 8:40 am in reply to: Collapse Transformations and Continuously Raster problem

    Thanks for this Jon. Your suggestions sound like a good plan.
    I have however since gone back to AE and pre-comped my illustrator layers and kept the pre-comp within the main comp and the problem seems to be solved even with Coll trans applied. (I have no effects added to the layers) Its when I bring the precomp into another comp that caused the problem! Confusing! I’m obviously doing things the wrong way but hopefully learning!

    Thanks for your help

    Scott

  • Scott Gaskin

    September 25, 2012 at 12:57 pm in reply to: Collapse Transformations and Continuously Raster problem

    Thanks Walter,

    I really thought that one of the main purposes of pre-comping was to help manage work flow like this particular example. I have seen several tutorials where it is done for this reason.

    As far as Im aware, I havent done anything too complicated in my original comp. There is some parenting of layers, postion and rotation keyframes so I not sure why its causing the problem.

    May it be a layer order stacking problem? I have read about the render order and that the way certain effects and tranformatioms are added can cause some problems. Dont understand how this would be the cause though as I’ve not added any effects to the main character, just transformations so am stuck as to what the cause is.

    Thanks

    Scott

    Thanks for your response.

  • Scott Gaskin

    September 25, 2012 at 7:09 am in reply to: Collapse Transformations and Continuously Raster problem

    Thanks Roland,
    The reason I would prefer to pre comp the footage is because there are going to be another 7 runners added to the scene and it’s going to be a pain to manage with so many layers. I presumed this is what pre-comping was used for. Just buggin the hell out of me why it’s doing what it’s doing. As regards to 3D lights, I did try this but have to admit ive not had too much experience with using the lights and didn’t look right. I applied the cast shadows to it but it didn’t cast the floor shadows of the runner. Should I be using more than one light?
    Thanks for your help
    Scott

  • Scott Gaskin

    June 13, 2012 at 9:18 pm in reply to: merging bubbles

    Brian, Your a star! Thanks for all your help!

    Scott

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