Thanks Walter,
I really thought that one of the main purposes of pre-comping was to help manage work flow like this particular example. I have seen several tutorials where it is done for this reason.
As far as Im aware, I havent done anything too complicated in my original comp. There is some parenting of layers, postion and rotation keyframes so I not sure why its causing the problem.
May it be a layer order stacking problem? I have read about the render order and that the way certain effects and tranformatioms are added can cause some problems. Dont understand how this would be the cause though as I’ve not added any effects to the main character, just transformations so am stuck as to what the cause is.
Thanks
Scott
Thanks for your response.