Forum Replies Created

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  • Sam Vargas

    January 28, 2007 at 9:10 am in reply to: Smoke on the water

    Oh, that’s great. Thanks. I’m fine tune then.

  • Sam Vargas

    January 24, 2007 at 11:15 am in reply to: Smoke on the water

    Thank you, anyway, I try to achieve at least something similar to things I have in my mind.
    If there’s a way to export/import the whole scene to max/maya and if those have the capabilities for this type of animation, would it be a solution ? I mean, is this possible ? This should be just a few (around 10) second long piece of the whole animation. (sorry, if i express myself in a complicated way)

  • Sam Vargas

    January 23, 2007 at 7:28 pm in reply to: Shatter in 3D ?

    no, it ain’t works. i can use any camera, but if i turn collapsing on, it blows towards the camera, but it blows the entire scene. If i turn it off, then it blows away from the layer, as i wants so, but it flat and constraining to the solid’s dimensions. i want it to blow off away from the solid in perspective, in 3d and beyond the layer’s dimensions. but i the strange feeling, that it not possible in ae. Or is it ? i would be satisfied if it just fake 3d, i don’t want to orbit the camera around the blown pieces.

  • I tried to make some sample of the problem. Here is the scene without the NURBS, as rendered properly:
    https://vargas.tekcities.com/images/test1.jpg
    And this is the one after I added the NURBS:
    https://vargas.tekcities.com/images/test2.jpg
    As you see, the soft shadows disappeared, and some kind of strange shape appeared in the corner, with noise. As I said, stochastic global illumination fixes that, but the shadow become noisy.

  • OK, problem go away with stochastic global illumination but it’s really really slowen down rendering. Got something quicker?

  • Ok, I finally made an atmosphere as I just imagined. And now I got a really nice problem. Some kind of bug, but I can’t solve it. I got a black object with global illumination with the sky as light source, on a white floor with just a bit reflection. Everything renders nice until I add a sweep NURBS. Then the render suddenly speed up and the floor darken in an interesting way with strange forms, and global illumination is… I don’t know for sure. It’s just messed up. The version is R10.

  • Hmm, I try a bit darkening the colours then. But I have no shadows, so nothing to composite. Maybe, if I set something else to light source rather then sky?

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