Not sure either – when I mapped the vel output to a text string it seemed to be that I got one sprite for a positive number and another for the negative. It didn’t seem to know if it was a negative x or y.
I don’t need a neutral state as the natural pose would be based on what sprite has just been displayed.
I’m guessing that could be achieved with some kind of
“if vel=0, then find vel-1 speed and use that”
With the resting state, I think I’m just going to slow the vehicle sprite down so it appears to be stopped. The scene is zoomed out a fair way so it should be okay, and reduce the number of calculations as I have a lot of small car sprites going around the city.
Thanks again for your help.
Sam