Sam Moulton
Forum Replies Created
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i’d just download the project file and take a look at the changed parameters by double striking the u key with the layer selected. That will show you everything that is not at a default position.
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If you’re distributing via downloads or with media players stick with square pixels and get away from any rectangular pixels anywhere in the process. Screen captures just don’t work well with any video format.
All of the tuts i’ve ever seen delivered via the web or for media players like QuickTime, Windows media, Flash, or Real player work just fine if you stick to square pixels.
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Screen captures don’t work very well output to video because there’s a bunch of single pixel wide lines. I’d suggest that you keep it all square pixels.
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a long time ago Brian Maffit had a tutorial about creating a spiral helix. I think it was on the total training site. you might try a google search
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Sam Moulton
April 8, 2007 at 3:43 am in reply to: PhotoShop File Too Big for After Effects!?!? Please Helpyou could just cut your image in quarters by taking the original and using the canvas size tool to make 4 new versions that were half as wide and high. Now each of these 4 new photoshop comps would be brought into AE comps. Create a new standard sized comp and bring the four comps into the standard comps. You then move the anchor points to the appropriate corners. Upper left comp would have the anchor point moved to the lower right, lower left comp to the upper right and so on so that when the position is at the default the comps are exactly lined up. Now you can take your pan and scan moves and add them to the existing camera. You should have faster renders and fewer problems.
let me know if this works. I’ve done it a lot, just never with photoshop files with 115 layers.
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Sam Moulton
April 8, 2007 at 12:24 am in reply to: PhotoShop File Too Big for After Effects!?!? Please Helpso I guess you’re planning to push in and see about 8% of the image? If that’s the case, then you have several options. The one I use for really huge pan and scan projects is to cut up the photoshop file into smaller slices and match them as needed in AE so I never have more than about 4X the comp size in the project at a time.
If you’re not going in that close, say in to about a quarter of the image then all you need is about 2500 pixels in width…
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Sam Moulton
April 7, 2007 at 11:58 pm in reply to: PhotoShop File Too Big for After Effects!?!? Please Helpfirst question, in your planned comp are you going to be at 100% scale at some time? If not, then you don’t need all those pixels.
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dust and scratches is my favorite. I think it was Rick Gerard that gave that tip at NAB last year
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Sam Moulton
April 5, 2007 at 7:27 pm in reply to: Is this pure AE or with help of another animation prog?Blender has a stiff learning curve but it’s free and open source.
It’s incredibly powerful and there are a reported 200,000 downloads of the software for each new build. There’s also a very large support community. I like Blender a lot, but I also like C4D. Anything you learn in Blender will translate into any other 3D app as far as 3D principals and procedures are concerned, but you’ll have to re-learn the UI and all the shortcuts because they are never the same. I find myself holding down the option key and right clicking all the time to try and move the camera in AE because this is how you change views in Blender. Blender will build models, but I haven’t found or heard of anyone making it easy to import 3D scenes or camera moves into AE like you can with a couple of clicks with C4D
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this only is advisable if your codec does not automatically expand and contract rgb space. Watch out for this as a universal solution.