Forum Replies Created

  • Saif Khan

    January 25, 2017 at 7:39 pm in reply to: Dan Ebbert’s IK Expression

    So figured a work around the problem since the Upper Leg and Lower Leg are working fine. I made the foot be a shape layer and animated the rotation of the shape object inside the layer without touching the rotation of the layer itself. So in turn I have more control on what the foot does when on level ground or in the air.

    P.S.
    Shape layers are a god send that need more love from adobe devs. some shortcuts would be nice or the ability to color groups so they are less confusing to look at. Also hoping for some taper stroke effect eventually.

    https://imgur.com/a/IH66T

    Arm rig Dan Ebbert's

  • Saif Khan

    January 24, 2017 at 9:08 pm in reply to: Dan Ebbert’s IK Expression

    Ok so I was not following the instructions carefully enough. Sorry about that. Did not not remember the Transform effect is different from the Transform of the layer.

    But now that I have applied the expression per instructions the foot is offset its location. It is staying flat but the code ‘anchorPoint’ is setting the position to be the same as the anchor point. So when the rotation happens with the other expression the anchor is on the edge of the composition. The first problem is solved though.

    -Saif

  • Saif Khan

    January 24, 2017 at 8:40 pm in reply to: Dan Ebbert’s IK Expression

    I applied this code to the foot and then the other code to the ‘lower leg’ and ‘upper leg’. The other code works wonderfully its just the foot transform code that resets to zero and stays zero. The code does not show any error but it is not working. I am applying all three pieces of the code to the rotation of the layer. The foot is parented to the ‘lower leg’ and the ‘lower leg’ is parented to the ‘upper leg’

    Saif

  • Saif Khan

    August 11, 2011 at 3:36 am in reply to: Other than Bend deformer?

    I found something really cool out for a solution for me. I had to play with one setting in Mesh Deformer. So in a way i used two bend deformers on one object

    Screenshot below

    https://oi54.tinypic.com/20jigwl.jpg

  • Saif Khan

    August 9, 2011 at 7:31 pm in reply to: Other than Bend deformer?

    I found what you are talking about here –>https://www.vimeo.com/12471575

    This helps a whole lot but i still need my rectangle shape to bend differently at both ends. Is there a way to have two sets of joints in a shape?

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  • Saif Khan

    August 9, 2011 at 5:27 pm in reply to: Other than Bend deformer?

    I have r12 studio at home but not a powerful computer.
    I have a powerful computer at work but with r12 broadcast

    I think the soft body solution would work but is that possible in broadcast edition?

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