Ryan Kehn
Forum Replies Created
-
Hot Damn! that did it!
thank you so much!
Ryan Kehn
Creative Director
Van Wagner Productions -
Hi Tomas,
Thanks for the reply. Answers to your questions:
1. Essentially, I want a two word string from the comp title to be broken into two lines of text in the comp itself. Want to keep this to one text layer if possible as Element 3D is then being used to extrude the text.
2. Example comp name: “PROMPT_Home Run” where I want “Home Run” to appear on two lines in a single text layer
3. see above:)
Appreciate your insight here!
Ryan Kehn
Creative Director
Van Wagner Productions -
Hi Chase,
Did you ever find a solution to the above issue? Trying to find a similar solution!
Thanks in advance,
RyanRyan Kehn
Associate Creative Director
VWBSN -
Hi Steve!
Wow! thanks for the thorough replie(s)!! Let me see if I can give a condensed update/response.
So, first off we’re on r18 on Mac OSx 10.11.6. Same as you, I had the thought to adjust the color space of the viewport but couldn’t find a way to do so.
To clarify a bit on my end, the multipasses that i have setup are strictly object buffers. I’m not even rendering out an RGBA pass through the multipass menu, just a straight render through the save header. I did notice that changing the output between sRGB and Linear on the main save output rendered the same unfavorable result as when rendering with multipass turned on. It’s strange to me the the regular RGB pass is affected by simply turning on the multipass option, even when i’m only rendering black/white mattes.
I was rendering with PNGs and TIFFS at 16bit and 32bit (just to experiment). I’ve rarely used EXRs, mostly jsut because i haven’t ever really felt the need. Interesting you mention reflections and shadows…i’ve come across that a couple of times.
For as long as i’ve been at this, i’m still trying to wrap my head around the LWF and this is honestly the first time it’s really started to bite me in the backside as I usually do most of my glows etc. in post!
Skipping ahead, I was able to bring the 16-bit linear “multipass” RGB render into AE and apply a curves adjustment that gets me VERY close to how I saw it in the viewfinder. Definitely have plenty of headroom and seems to get me to where I need to be. I’m very accustomed to “getting it close” in Cinema and sweetening in 3D, this is just the first time I’ve had a stick in my craw with C4D not giving what I thought I was getting!
Thanks again for all the info. I’m going to read back through this some and probably add some more notes/thoughts/questions!
Ryan Kehn
Associate Creative Director
VWBSN -
PERFECT!! that did the trick, thanks much!
Ryan Kehn
Associate Creative Director
VWBSN -
Brian,
Thanks for the reply, I haven’t been able to get back to that project for the last couple of days. I tried what you suggested, but no dice. All reverse sequence did was change the directio in which the object was cloned, but it’s still upside down. Also, it’s not just the closed loop letters, it’s happening to the T as well.
I was hoping to keep this as procedural as possible. The screenshot I sent you had everything mapped to the original text object spline (hadn’t made the spline editable yet) and used a mograph selection to blank out clones in the “holes” of text. It’s not a huge problem to just duplicate the spline and make editable if need be, but right now, netiher way is working correctly:/
Any other suggestions?
Thanks!
Ryan Kehn
Senior Designer
VWBSN