Forum Replies Created

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  • Ryan Hannebaum

    January 30, 2014 at 9:18 pm in reply to: Depict “slow-mo” using expressions

    Hmm, I’m having a problem controlling the speed of the pre-rendered spinning cog using time-remapping. I need to be able to slow the rotation down to a new constant speed, then speed it up and have it continuously rotate at that faster speed, and so on.

    Time-remapping seems more suited for point-in-time calculations, and not continuous animation from one point on into the future. Thoughts?

  • Ryan Hannebaum

    January 30, 2014 at 7:00 pm in reply to: Depict “slow-mo” using expressions

    Oh my god, why didn’t I think of that? Elegant! And that would be by far the quickest rendering option too, right? Thank you!

  • Ryan Hannebaum

    January 29, 2014 at 6:27 pm in reply to: Depict “slow-mo” using expressions

    I spoke too soon, and have one problem that should be easy to rectify.

    When I lower the value of the Slider for that expression in the Rotation attribute, the spinning actually reverses while between keyframes.

    So I have two keyframes on the Slider. The first is set to “1,” and the second is set to “0.1.”

    Before the comp gets to the first keyframe, the cog rotates 1 time per second. Perfect. After it reaches the second keyframe, it rotates 0.1 times per second. Also perfect.

    But between those two keyframes, as the value drops gradually from 1 to 0.1, the rotation actually goes backward!

    I came across this solution, but I didn’t know if maybe there was an easier way, because I don’t fully understand the solution myself…

    slider = effect("Slider Control")("Slider");
    f1 = timeToFrames(inPoint);
    f2 = timeToFrames(time);
    accum = 0;
    for (f = f1; f < f2; f++){ t = framesToTime(f); accum += slider.valueAtTime(t); } accum*thisComp.frameDuration

    Thoughts on keeping the rotation the correct direction while simply slowing down its rate?

  • Ryan Hannebaum

    January 29, 2014 at 6:13 pm in reply to: Depict “slow-mo” using expressions

    Thanks, that seems to be much much better than using loopOut()! Exactly what I was hoping.

  • Ryan Hannebaum

    January 16, 2014 at 9:03 pm in reply to: Apply effects to 3D (ray-traced) layer or shapes

    Thanks. Unfortunate that it’s so complex, but then again, we’re fortunate extrusion is so simple and nice in CS6 I suppose.

    Because I’m strained for time on this current project, I just gave up the extrusion and let the layers in question be flat, so that I could apply effects to them while still being able to move them in z-space. But I’ll definitely keep your suggestion in mind when I start new projects in the future!

  • Ryan Hannebaum

    January 16, 2014 at 4:03 pm in reply to: Apply effects to 3D (ray-traced) layer or shapes

    Hmm, well I need to be able to move the pre-comp in z-space, so I don’t think making the layer 2D will work for me.

    In other words, my pre-comp layer DOES have both Collapse Transformations and 3D checked.

    Is there another way to be able to add effects to it?

  • Ryan Hannebaum

    January 16, 2014 at 6:29 am in reply to: Extrusions in nested comp not showing in main comp

    Thanks again Philip. So it sounds like when you check the Collapse Transformation box on a pre-comp layer, it essentially makes the layer like a “folder” to group other layers, rather than a fully editable layer unto itself. Is that a fair summary?

  • Ryan Hannebaum

    January 16, 2014 at 6:28 am in reply to: Apply effects to 3D (ray-traced) layer or shapes

    Thanks Philip. The layers inside the pre-comp are extruded. Would the extrusion still show if I made the pre-comp layer itself 2D?

  • Ryan Hannebaum

    January 15, 2014 at 8:05 pm in reply to: Extrusions in nested comp not showing in main comp

    That worked! I’m not exactly sure why that worked though …. ?

    At any rate, thanks again Philip. I don’t suppose you could explain why that was what did the trick? I’m not real savvy with that sunshine icon and its functions.

  • Ryan Hannebaum

    January 15, 2014 at 7:31 pm in reply to: Extrusions in nested comp not showing in main comp

    The little sunshine icon is there for all the shape layers, but it’s sort of dimmed, and I’m unable to toggle it.

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