Forum Replies Created

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  • Ryan Hannebaum

    February 11, 2014 at 5:51 pm in reply to: Render time is extremely excessive

    Here are my 3D settings:

  • Ryan Hannebaum

    February 11, 2014 at 5:50 pm in reply to: Render time is extremely excessive

    Here are my settings:

  • Ryan Hannebaum

    February 11, 2014 at 5:45 pm in reply to: Render time is extremely excessive

    No, the render time got worse 3 frames in.

  • Ryan Hannebaum

    February 11, 2014 at 5:10 pm in reply to: Render time is extremely excessive

    Todd, see my screenshot above. The help I received in that thread, to date, has increased my render time exponentially. That’s why I’m following up.

    There MUST be a quicker way (under 48 hours) to render a 7-minute long movie that isn’t even Ray-traced.

  • Ryan Hannebaum

    February 11, 2014 at 5:08 pm in reply to: Render time is extremely excessive

    Sigh, here is a screenshot of my render queue. 1034 hours for a JPEG Sequence?!

  • Ryan Hannebaum

    February 3, 2014 at 9:03 pm in reply to: Mimic the lighting of a phone screen in lit 3D space

    Thanks Darby. So essentially I just need to duplicate the screen layer, make it an environment map, and set its Appears in Reflections to “Only”? Then mess with lighting settings to get the look I want?

  • Ryan Hannebaum

    February 1, 2014 at 4:34 pm in reply to: Mimic the lighting of a phone screen in lit 3D space

    I’ll need to learn more about environment maps and Set Matte. As I mentioned above, I am in Ray-traced 3D; will that affect my ability to implement your solution?

  • Ryan Hannebaum

    February 1, 2014 at 4:32 pm in reply to: Mimic the lighting of a phone screen in lit 3D space

    I thought about that, but the problem is that I’m in Ray-traced 3D, so no blending modes are available! (And I need to be in Ray-traced because I have extrusion elsewhere in the comp.)

    Sorry, I should have mentioned that in the original post.

  • Ryan Hannebaum

    January 31, 2014 at 5:00 pm in reply to: Depict “slow-mo” using expressions

    Very interesting! I was not aware of the speed graph, but that sounds exactly like what I’m trying to do. Would it be possible to incorporate the speed graph on a Null Layer with Slider Control, so that I can speed up or slow down multiple other layers with one change?

    Also, now that I’m able to get rotation to behave how I want, is there a simple way to do the same with Wiggle()? I have a couple layers that wiggle their rotation with:

    wiggle(1,360,0.5)

    …but I’d like to slow that down too. Similar problem to simple rotation: once the timeline gets to the slowed down keyframe, the wiggle slows down appropriately (I change the 1 per sec to 0.1 per sec in the wiggle expression). But between the 1 and 0.1 keyframes, the wiggle goes crazy, and doesn’t progressively slow down.

  • Ryan Hannebaum

    January 31, 2014 at 3:35 am in reply to: Depict “slow-mo” using expressions

    Thanks for the very detailed response. Your suggestion at the end makes perfect sense too, I’ll try it out.

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