Forum Replies Created

  • Ryan Cuppernull

    April 21, 2011 at 6:04 pm in reply to: Uniform Perspective on 3D Layers

    Thanks! That did the trick. Had to mess with the values a bit to get place it all right, but it definitely eliminated all perspective.

    Am i crazy to wonder why there isn’t an option to only have 3D Layers without perspective. I’m sure it’s not super useful, but it is nice to have, Or at least be able to set an orthographic camera.

  • Ryan Cuppernull

    April 20, 2011 at 8:45 pm in reply to: Uniform Perspective on 3D Layers

    I basically want a fixed perspective on all the 3D layers. The perspective is fine for layers close to the center fo the comp, as they get farther away the perspective changes. I want them all to have the same perspective.

    I guess the only way would be to precompose each 3D layer on it’s own so the camera is centered for all.

  • Ryan Cuppernull

    April 20, 2011 at 7:08 pm in reply to: Uniform Perspective on 3D Layers

    The precomp doesn’t have a camera. I tried with and without a camera. When placing it into another comp, it carries over the rotation angles whether the precomp is a 3D or 2D layer in the new comp. Adding a camera in the main comp and setting the precomp to collapse transforms is better, it causes the perspective to be based off the main comps camera.

    Really I just want 3D layers without perspective. Not sure if that’s possible, though I feel like it should be. Thanks.

  • Ryan Cuppernull

    April 20, 2011 at 5:49 pm in reply to: Uniform Perspective on 3D Layers

    Just tried it, didn’t change the perspective. Thanks though.

  • Ryan Cuppernull

    April 20, 2011 at 5:26 pm in reply to: 3d layering

    could it be something to do with collapse transformations? never seen this issue before either..

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