Forum Replies Created

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  • Ryan Biercewicz

    November 24, 2014 at 5:05 pm in reply to: Slider expression

    Sorry David, I’ve just figured out why that’s happening – the expression is dependent on the width of the comp.

    Unfortunately, the box doesn’t travel all the way across the comp – I still need it to read 11.1111 at it’s final destination, is there a modification I can make to enable this?

    Cheers
    Ryan

  • Ryan Biercewicz

    November 24, 2014 at 5:00 pm in reply to: Slider expression

    To clarify, this is the expression I pasted onto my slider;

    var cntrl = thisComp.layer(“box”).transform.position[0];

    var boxStartX = 0
    var boxEndX = thisComp.width

    var sliderStart =0;
    var sliderEnd = 11.1111;

    var makeSlider = linear(cntrl, boxStartX, boxEndX, sliderStart, sliderEnd);

    Math.min(Math.max(0, makeSlider), 11.1111)

  • Ryan Biercewicz

    November 24, 2014 at 4:59 pm in reply to: Slider expression

    Hi David,

    Wow this is fantastic, thanks so much! The only problem is that it doesn’t reach 11.1111 at the end of the move, it counts up and then stops at 6.7949 when the box finishes moving.

    Am I doing something wrong?

    Cheers
    Ryan

  • Hi Derek,

    I’ve just tried reloading everything into AE and it’s still the same – was this a recent issue for you?

    I’ve tried reloading the layers individually into AE, tried replacing the .ai file with a new one, tried replacing the paper texture (clipped image) with another image, done a cold reset, tried re-making the clipping masks in ai, and still the same!

    Not quite sure what to do now…

    Cheers
    Ryan

  • Ryan Biercewicz

    August 27, 2014 at 10:59 am in reply to: Flowers blooming (loads of them!)

    Great thanks Michael, that’s very useful to know!

    Ryan

  • Ryan Biercewicz

    August 21, 2014 at 4:28 pm in reply to: Flowers blooming (loads of them!)

    And thanks Michael, unfortunately I’ve removed CC from my machine and am now only running 2014…

  • Ryan Biercewicz

    August 21, 2014 at 4:27 pm in reply to: Flowers blooming (loads of them!)

    Thanks, did you have any luck with the repost? If it’s a limitation with playground, is something like this much easier to achieve with trapcode?

    Cheers
    Ryan

  • Ryan Biercewicz

    August 15, 2014 at 3:44 pm in reply to: Flowers blooming (loads of them!)

    Glad to be of service! Haha…

    Unfortunately I’m running CC2014 so I don’t think I can save a CS6 version – is there a way around this?

    It’s definitely getting there! I’ve swapped your precomped flower animation with my own, and although some of them do ‘animate in’, some of them just appear – some of them also randomly disappear as well. :s

    I’ve attached a video so you can see what I mean…

    Cheers,
    Ryan

  • Ryan Biercewicz

    August 14, 2014 at 4:15 pm in reply to: Flowers blooming (loads of them!)

    Hi John,

    Thanks very much for your help, and for the quick response – however, I tried switching your star particle with my pre-comped flower animation in the layer map, and nothing appears. Will this work with pre-comps, or does it need to be a pre-rendered video / image? Perhaps there is another setting I’ve missed. I’ve attached my project for you to look at, if you can shed some light on it I’d be very grateful!

    Cheers
    Ryan

  • Ryan Biercewicz

    August 13, 2014 at 12:16 pm in reply to: Flowers blooming (loads of them!)

    Thanks – do you know how to set the flower precomp as a particle, and a text layer (numbers) as a map using particle playground? I should be OK from there!

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