Forum Replies Created

  • Ross Russo

    January 16, 2011 at 11:54 pm in reply to: How to display a trail when moving an object

    [André Irniger] ” Therefore just put a Null object onto your sphere as child and put it in the middle of the sphere (and let the Tracer just trace the Null). Then you just get 1 line. Also, use a really simple form to trace, like a square (not a 24 segment circle). “

    Ok, I did it! Probably there are a lot of ways to do that, but if I use the null object as you suggested, C4D doesn’t render a simple line, even with the sweep NURBS tool. So, under the sweep NURBS tool, I put a little circle.

    This is the structure:
    - Object1
    |-- Null Object (with target: Object1; Limit: From End; Amount: 30)

    - Sweep NURBS
    |-- Circle (a small small circle)
    |-- Tracer (with trace link: Null Object)

    If, instead of the circle, I put the Null Object, nothing happens. With the little circle, everything goes fine!

    Thank you all very much!

  • Ross Russo

    January 15, 2011 at 12:18 pm in reply to: How to display a trail when moving an object

    Thank you for your answers. My question is that I don’t want a clone or a trace of the object, just the path that the object did. So, if I have a sphere that moves along a spline, I would like to simply add a little trail to it.

    I tried to use the Sweep NURBS and the MoGraph trace tool as you suggested, but it clones the object with an enormous load for the CPU.

    The trail I had in my mind was just a line (a curve) that reminds the observer where my object was.

    Sorry for my English. I hope I have explained better.

  • Ross Russo

    January 15, 2011 at 12:45 am in reply to: How to display a trail when moving an object

    Hi,
    I don’t understand… what do you mean with “comp”?

    I’m trying to render the trail (or something like that), but it’s not shown in the output file (and during the rendering)… I need to make visible the last movement of the object.

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