Thanks for the speedy reply 🙂
The IK tute is awesome! A lot of the math stuff went over my head but I understood the basic concept of what it was doing and my arm is now fully IK’ed 😀
I ended up not using the limb IK code for the wrist though, instead I parented its rotation to the Hand effector’s rotation. I found it gave me more control to make it look like it’s gripping the reel’s handle (when I manually animate it).
However, I only did this because I’m still unsure of how to “tie the hand effector to the position of the reel handle with an expression (which would need to include a horizontal offset). Perhaps your piston and crank tute has the answer to this one.. i see similarities 🙂 I’ll be back!