Thanks for giving a rel answer! You are (in parts) getting me right.
Let me elaborate (beacause I think it is actually A LOT easier than it seems):
Yes I am going for stills with this projekt, it‘s going to be long time exposures of 10+ seconds with a lot of different light painting techniques.
Neither I nor the app did bind the shown cross section to the motion sensor.
The app creates a video with a set length, say 10 seconds, in which it goes through all the cross sections of the text or object you like to generate.
This means you have to set your DSLR on a tripod and expose the picture for at least 10 seconds in which you habe to move the phone through the picture where you want the text or object to appear.
If you move it too slow the text will appear shorter, if you move it too fast it will appear longer.
I have tested this manually by making a circle in AE slowly growing bigger and then shrinking back to a dot, and putting the Render on my phone as a video (5sec.) and dragging it through a long exposure of 7 seconds to have enough time to start it and move it.
It resulted in pretty good spheres.
Now since I could do all of this in CG or Photoshop easily in said blending modes I want to do it as a practical effect for demonstration/education purposes, even if that means doing more complex stuff by hand.
But I would love to reverse engineer the sphere-example from above in such a way that I could load a sphere in AE and get it to render out cross sections of said sphere in such a way that it becomes a growing and shrinking circle. I could then use the same method on more complex objects like text, a car a skull or whatever…
In other words, forget all the above and tell me the simplest way to get AE/Element 3D/C4D to only show the one slice of an object that interferes with a set plane.
That would perfectly do the trick! 🙂