Ha! I knew it was a simple mistake. That’s what I was looking for, thank you. I did manage to figure out a very roundabout solution to create a similar effect, but not as adjustable:
timeToFrames(t = time + thisComp.displayStartTime, fps = 1.0 / thisComp.frameDuration, isDuration = false)
timePos=((thisComp.layer(“Shape Layer 1”).transform.position[0])-position[0])/fps;
hxPos=thisComp.layer(“Shape Layer 1”).transform.position[0];
pPos=position[0];
sx=10+90-(90*Math.exp(-timePos));
sy=sx;
sz=sx;
if(hxPos>pPos){
[sx,sy,sz];
}else{[10,10,10]};
Thanks for the response.