Roger Smith
Forum Replies Created
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I don’t know. I don’t know if new cards have been released since that discussion, or if he’s revised his opinion. That’s why I’m searching for answers.
But thanks for the input.
Is that even good render times I’m getting now? Do I need to spend money for faster times?
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Arron Star stated this in another thread I was reading:
“The 290X or 390X would be your best “vegas” card for a new system like yours. Vegas only supports adding one GPU to the OpenCL group, and hopefully in the future we will get multi GPU abilities. So adding a GPU with the highest Compute units you can afford is the best thing for Vegas.
The ADM Fury X has 64 compute units, while the 390x and 290x have 44 compute units. You can roughly arrive at the compute units number by dividing the stream processors by 64.”
If I’m reading that right it would be his opinion it works very well with Vegas and helps rendering times.
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I don’t have any advice, but I too am not happy with my rendering speed. It may be pretty good, but I don’t have a reference to compare it to. Where are you getting your fps calculation?
I’m working with a Dell 8700:
i7-4790 CPU @ 3.60GHz
L2 Cache Size 1024
8 GB Memory
256 SSD for OS and SVP, renders to 1TB 7200rpm WD
Intel HD Graphics 4600 integrated
NVIDIA GeForce GTX 645 (think it’s inop, had to stop using due to rendering freezups)I edit and render hockey games for coach review, and can render a 1:10 game at 1080p/30fps/6mbps in about 2.5-3 hours. If I do more than one game at a time, bump it up to 8 hours. Lately it was freezing up on double games, and sometimes single. I tried everything including reloading OS. Finally changed video card in SVP 13 preferences to the Intel card, CPU processing only, and seems to be working again, but a little slower.
I will spend money on a graphics card or SSD receiving drive if it will give me a substantial increase in speed, but not for a few minutes. Is this a good speed, and should I be happy with it? There’s a LOT of opinions on best graphics card to decrease rendering time, and I’ve read a lot, but it’s still as clear as mud. I’m drowning in terms like SLI, CUDA, OpenCL, and different architectures. Keeping up with the Codec discussions is mind bending.
I need mp4 rendering, and at a good speed. I’d love 1 hour rendering for a 1 hour game at 1080p/30/6-10mbps, but I don’t know if that’s possible. Can someone tell me if I’m crazy, or what to buy and method to do it?
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Roger Smith
January 10, 2015 at 11:35 pm in reply to: Please assist with Batch Rendering script for Vegas 12Unfortunately that came right out of the zip file. I looked at it and it has the same characters… I’ve attached it if you want to look at it.
8392_renderallvegfilesinadirectory.zip
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Roger Smith
January 10, 2015 at 6:13 pm in reply to: Please assist with Batch Rendering script for Vegas 12 -
Roger Smith
January 10, 2015 at 5:34 pm in reply to: Please assist with Batch Rendering script for Vegas 12Thanks. I know absolutely nothing about scripting, coding, etc… I guess I’ll have to spend some time learning it if I can retire soon….
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Roger Smith
December 30, 2014 at 6:03 pm in reply to: Move Track to front while changing track motionBrilliant!! Thanks John. Here the solution I came up with. It’s quick and easy, but not uniform with the other cuts. I’ll run with it unless someone can point out a better way?
Solution to Second track on top
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Roger Smith
December 30, 2014 at 5:32 pm in reply to: Move Track to front while changing track motionWell, I found a quick way, probably the only way, to do it. Just Add a track composite level, then fade it out over the same time I do the track motion change. It’s not what I wanted, but gets the job done.
One more thing, is there a way to have the event (clip) times (keyframes) across the top of the timeline along with the project time? I find the spot where I want to do the pan and zoom on the timeline, the I open the event pan/crop, and have to find it again!! How do I see the event keyframe from the timeline? That would be another time saver…
Thanks for all your help guys!
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Roger Smith
December 30, 2014 at 5:15 pm in reply to: Move Track to front while changing track motion[Andrew Lenczycki] “Building on what John Rofrano said, attached is a simple Vegas Pro 10 file with 4 “camera” views created with Generated Media – Solid Colors. It demonstrates exactly what John is talking about.”
That works perfect if I had all four equal size. I wouldn’t be having the problem at all. I guess I could fade out the top screen as I enlarge the second one. I’ll try it.
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Roger Smith
December 30, 2014 at 5:09 pm in reply to: Move Track to front while changing track motionWhat I’m trying to do is just as this one slides out to show full screen, slide the second one out. for the short time of the goal, then back again. I’d rather not get into all the cutting and moving if there’s a simpler way. Everything is all synced up already, so I guess I could cut the second track and inserting like I do the goalie view, but I would rather do it uniform throughout the whole video. They switch sides, which is what creates the problem. I do several teams and lots of games, so the least amount of time I spend on each project helps the business. Nothing fancy…


