Roei Tzoref
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Try this: Ctrl+shift+y and change the pixel parameters for your adjustment to be larger.
Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
Roei Tzoref
October 4, 2016 at 12:32 am in reply to: Shapes from illustrator vector have separate groups for stroke and fill of same objectYes, that’s the common practice. Just to make sure – This is only relevant when you convert to shapes. You only need to convert to shapes if you plan to animate the path or it’s attributes or apply path operators. Other than that you are fine with just Ai layers and they will be exactly how you left them in Ai.
Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
Roei Tzoref
October 4, 2016 at 12:06 am in reply to: Ae Error: “UU” Key Command activates when Layers are Hidden/RevealedThere is a bug in this version that causes twirling down of layers. Read about it here:
https://forums.adobe.com/thread/2191669Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
Roei Tzoref
October 3, 2016 at 2:10 pm in reply to: Shapes from illustrator vector have separate groups for stroke and fill of same objectopacity or blend mode changes to the object will cause “create shapes from vector layer” to behave in the following manner: your shape layer will have an additional group in the shape hierarchy that will contain paths that constitute your Ai artboard and another merge paths operation. Long story short: opacity / blend mode in your Ai object will cause it’s shape bounding box to be artboard size and not layer size.
What to do?
if it’s after the fact: you can either delete those from your shapes that come as artboard size, or remove the blend mode / opacity from the layers in Ai, save the file again, and create shapes from vector layer again.before the fact – proper workflow: it is already known that opacity and blend mode (and not only them) don’t translate to a corresponding shape anyway, so this makes this an easy workflow decision: if you do plan to convert to shapes, prior to importing to Ae – set your blend modes to normal and opacity to 100% if it’s not.
there’s also this script: Explode Shape Layers 3 – aescripts + aeplugins – aescripts.com that is very handy for dealing with the whole conversion of Ai to shapes and it has the “Remove Artboard” feature. this from the script description: If any of your Illustrator layers have non-100% opacity or go outside of the frame, you’ve probably noticed that converting brings in an empty artboard artifact that gets in the way. No more! Remove it with Remove Artboard.
Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
Roei Tzoref
October 2, 2016 at 3:47 am in reply to: Shapes from illustrator vector have separate groups for stroke and fill of same objectcould you upload a tiny version of that Ai file? there could be a number of scenarios where Ae will create unnecessary groups. most of the time you have to prepare your Ai file before you send it to Ae.
https://helpx.adobe.com/after-effects/using/preparing-importing-still-images.htmlRoei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
[Chaernon Adrian] “Basically I`d like to know what went into making that amazing cartoon like world and if the characters have been drew from scratch or if they used a technique in Photoshop to turn pictures into cartoons. “
looks like both. you have your photo as a reference and you draw on top of it. may ways to do this but this is not a filter switch. it’s several maybe and also outlining carefully (usually with a Wacom Tablet for precision) I found this thread in Reddit about this clip:
https://www.reddit.com/r/AfterEffects/comments/514igf/request_tutorial_how_to_make_animation_like_skism/
with a few suggestion where to start your research.[Chaernon Adrian] “There is also another effect I`m really intrigued by, at 2:11 where the character lifts up his head from the shadow of his hoodie but I CAN definitely see that is a picture turned cartoon character and not an actual 2D made by pieces character. There is also the parallax effect used mostly and some actual 2D animation when it comes to the zombies and the robot right? “
in this specific example you can see there is some distortion and not exact volume of the head. start here and you will see other recommendations for this type of movement
https://www.youtube.com/watch?v=FzNZRwtH6G0you can also use displacement maps for this:
https://www.youtube.com/watch?v=JzJohgzY4S0here’s an impressive template:
https://www.youtube.com/watch?v=cNjWfIyPOGsRoei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials[REQUEST] Tutorial: How to make animation like skism - expert (official video)
byu/Entiexy inAfterEffects -
[Mercedes Gonzalez] “So, when I paste the mask in Illustrator from AE, first it goes away as soon as I click away from the artboard”
the path is there, it’s just not assigned any attributes like stroke for example. rectangle select the area and you will see it, you can also assign a stroke to it:

[Mercedes Gonzalez] “when I import it to AE and add it to the comp I’m working on, it appears as an empty layer.”
make sure your path is selected. it will be highlighted. now copy paste back like this:
Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
do you mean you can’t copy paste masks from Ae to Ai? like this?

Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
[Aaron Good] “Yes! More or less like that. What did you do for the mini hexes?”
created on hexagon shape and alt dragged it. selected some more, alt dragged…
10643_minihexes.aep.zipRoei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials -
something like this?

BTW speaking of hexagon maybe you should try new CC Hexagon see if you like it. not related to shapes of course.
Roei Tzoref
After Effects Artist & Instructor
♫ Ae Blues Tutorials