Rick Morton
Forum Replies Created
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Brian… thanks. I’ll give that a try. I have no idea what those things mean, but I’ll follow your suggestion. If you can figure out the little white spots in the throne, please let me know.
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Jim… do you know why I’m getting a flickering on the stone texture as I push in towards the wall and the throne? The client noticed it. I can’t figure it out. It’s just a standard stone texture from the presets. Thanks. Can’t seem to upload the mov file. Keep getting errors.
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Hmmm. I used the flame file as the alpha also. Thought that keyed it out.
I’m using the standard renderer. Do you know why I’m getting flicker in the stone texture? -
Wow… thanks. That’s very helpful. I’ll change that texture to something else. I’m just not experienced enough to realize that would make the difference. The piece finally finished sometime last night. 23 hours and 18 minutes. I have to start a new angle this morning, and a longer take, so I’m definitely going to try to fix this issue.
I’ll test the Boole thing later and let you know. Thanks again. -
Yes. The first thing I tried was putting the two text objects in to a group and adding that to the Boole. That didn’t seem to work.
That render, by the way is still going. 74 frames. 14 hours. You have that project, by the way. The render is looking down from the upper fire light towards the throne. Slight camera move to the left. Taking forever. -
One more thing. I created just a rectangle object and using boules, cut out two text lines. Required two boules. I want this rectangle piece of metal to “drop” onto the chair. So I made the chair a collider and the rectangle group static. When I run the dynamics, the rectangle goes right through the chair. ???
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Hi, again, Jim. I figured I’d just come straight to you.
I’m trying to render a short animation of just a piece of that scene. A close up of the burning light, looking down at the throne. 1920 x 1080. Standard Renderer. No GI. So far it’s been 7 hours and it’s rendered 33 frames. Any idea why this is taking so long? There are no dusted lights in the frame. Just some stone and metal materials. As you know, the fire is a QT movie. Help! I have a deadline for another job coming up and I’m afraid this render won’t be done to give me back the computer. What did i do wrong?screenshot2019-07-13at3.12.38pm.png
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Thanks. I’ve added new lights and they seem to be working. One thing I noticed is the light intensity has to be up if you move it farther from the floor. When I did that, the volumetric shows. Interesting.
I’m quite proud of myself for figuring out a way to make the fire without actually MAKING 3d flames, which I can’t do and would certainly affect rendering the animation. Just a fire movie in a material placed on a tube that surrounds the column. I was really happy about making that look decent! ☺ Thanks for your help. -
I copied the lights and pasted into a blank project and the volumetric work. Why would that be? Everything else seems to work fine in the project. Using physical render with nothing changed other than ambient added. I went back to an old version of this project and put two lights in and they work fine. I had saved this project under a new name so I could delete all the lights and start from scratch in the new version. Now only the one light is showing volumetric and dust, the other lights won’t. Here’s the project. I dumped some stuff out to make it a bit simpler but still don’t see the lights. I’m trying to get two or three colored areas to hit the floor, as if coming through colored glass somewhere.
Thanks.
13518_sampleroom.c4d.zip -
Thanks, Jim. Now I’m having trouble just getting the volumetric light to show up . I’m trying to have a few colored spots hitting the floor, with a slight “dust” look. I put spots in the scene. I see it hitting the floor as a blue area. I set to Volumetric. I get no visible light in the render. I created a new project and put a light in and it works fine. I do have one light in this project that is working fine. I’m stumped.