Riccardo Garlato @riccardogarlato • Joined Jul 2013 • Active 6 years ago Remove Connection Are you sure you want to remove from your connections? Timeline Profile Connections Photos Forums Points Leader Badges Discussions Replies Favorites Discussions Replies Favorites Forum Replies Created Riccardo Garlato July 18, 2013 at 10:06 am in reply to: Loss, and inversion of Normal/Polygons from C4D to Element 3D Hi, I’ve found a solution for this. Select the part of the 3D object and go to the “Mesh” menu, scroll down to normals and then invert it. Note: all the object need to be separated from the other children