In fact we’re trying to lower the director’s expectations 😀
I don’t really believe we have noticeable problems here (well, the “flickering problem” it’s visible, yes.). But director and editors see this thing all the time, frame by frame, and this situation makes any detail (or error) VERY noticeable.
We didn’t know nothing about limitations in depth of field function (ok, we can wonder that, the world it’s not perfect we know…). At least till this moment.
What could be the solution? Lower the expectations is not an alternative. Could the expectations get lower when the resolution’s getting higher? (ops! well…”raising” it’s better).
The DOF of 3dsMax has severe limitations, more than afterFX even (in my rumble opinion). Combustion has severe limitations in other options (like parenting for example) that makes me passing far from it (I don’t know if DOF limitations is another problem, but if 3dsmax has, combustion may have too).
I don’t know if another software solution could be a solution (well, not for THIS job. The budget is already over :D). I accept any sugestions.
I got myself wondering if some kind of expression linking lens blur (or another lens blur plugin) and camera parameters could be a paliative solution (till adobe and the others softwarehouses discover that this kind of things have to work in complex scenes. Everything is getting more and more complex always :D). But I can’t program anything, and it’s only a sugestion. But if anyone does I’ll be the first to clap my hands.
[This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”]
Hey!!! I’ve read the manual!!! Lots of times!!! 😀
Rico Vilarouca