Forum Replies Created

Page 2 of 2
  • Raza Ahmad

    November 18, 2011 at 5:39 am in reply to: Tiling a 3d background

    One way I can think to fake it would be to animate (or use an expression) to link the camera movement to an Offset effect….

  • Hi Roland,

    Thanks for replying. Just FYI this comp was using only point lights as the source…

    -raza

  • Thanks for looking at this, Ross.

    To clarify, these layers are all parallel, sorry the perspective is a bit misleading on the screenshot.

    For now, I solved the problem by breaking the expression for z-depth and setting the layers roughly 5px apart.

    My guess is that this is a rendering issue related to shadow casting. There seems to be a minimum distance between layers required for the shadow to be cast, and if that distance is not met then the shadow itself becomes a layer that causes clipping errors.

    Strange, but the only logical explanation I can think of…

    -raza

  • Raza Ahmad

    November 18, 2011 at 2:21 am in reply to: trapcode particular problem!

    I’m going off memory here, but don’t particular particles interact with lighting by defaults (as in, without the solid containing the effect being a 3d layer?)

    https://www.redgiantsoftware.com/products/all/trapcode-particular/features/#tabs

    The features list confirms this…

  • Raza Ahmad

    January 28, 2009 at 11:07 pm in reply to: Here’s a challenge. Ground Glass Artifact Removal.

    The voice of reason is not welcome here!

    But seriously, I appreciate your advice, and in the end, what you say is right. I think at a gut level I have already reconciled to that, but at a curiosity level, I am still intrigued by this problem, both its uniqueness and the sheer frustrating nature of it.

    Thanks again,

    Raza

Page 2 of 2

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy