Ramrod16
Forum Replies Created
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Thanks for the help, those sites are helping greatly.
Chris
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Thanks Dan, that expression worked perfectly. Thanks a lot for your help.
Chris
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What I am trying to do is emit flames from underneath one of my friends bike tires while he is doing a wallride. Where the tire touches the ground and the wall, flame will be left like a trail. And when he is in the air, there won’t be flame.(we are making a bike video and this is his intro, fallowed with a sound clip from back to the future). So with that said, I need the flames to track with the camera but emit from the bike tire. I tracked the entire camera movement which is about 7000 pixels long and created a solid that big. I need the solid’s position to move along with this data. Then for the plugin, the fire is being emitted from the anchor point. So I need to get an expression to link the anchor point data with the tracker data which is position. If I parent the entire layer, one set of tracking data will be ignored. I can eliminate the problem altogether by having a light being the emmitter, and not having the anchor point be the emmiter, but I would like to see if I can get this to work with expressions. I really need just an algorithm to say if you move this X data 4 pixels, move a different set of X data 4 pixels as well. The same would have to go with the Y coardinates.
Chris
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When I do that it makes the coardinates the same number, so that won’t work.
Ex,
Layer X
Anchor point 654,156Layer Y
Position 789,123When I parent one to the other they each become the same value. I need an expression that will move each the same amount, but at different coardinates.
Ex,
Moving each 4 pixels in X and 3 pixels in Y.Layer X
Anchor point 658,159Layer Y
Position 793,126What I am using this for is a motion track. The camera is moving as is the subject. I need to track the camera movement separately from the movement of the subject. I am applying both tracking data to a solid layer with particular. The subject’s tracking data will be applied to the anchor point of particular, and the solid layer’s position will be parented to the position of the camera tracking data. I apologize for not being very discriptive from the start, but thanks for such fast responses.
Chris
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I tried your expression and kept getting errors saying that L.toWorld was undefined. I also made a mistake before, it is Anchorpoint to Position and not Position to Anchorpoint, if that makes any difference.
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I will go and try that here in a second. What I am trying to do is link the Anchorpoint of one layer and link it to the position of a differen’t layer. The problem lies in that the value of x and y for one layer are not the same as the values for x and y for the other layer. So I need to make an expression to make them equivalent to eachother. so when one moves four pixels on the x dimension, it will move the other 4 pixels. If that makes any sense.
Thanks for such a fast response!
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I figured out the problem. It was my fault, the expression worked perfectly. It certainly saves a lot of time trying to eyeball the time remap. Thanks a bunch Colin for your help!
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Sorry that this has taken so long to test out, this was a personal project and I have been swamped with school and work. I used the expression, but there is an error…
“After Effects warning: Class ‘Property’ has no property or method named ‘velocityAt’
Expression Disabled”I tried a few things, and could not get it to work. Any help would greatly be appreciated.
Thanks
-Chris
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Thanks for the response, I won’t be able to test it until tomarrow, but thanks for such a quick response. I will post something tomarrow after I have tried it. Thanks again!