Pravin Chottera
Forum Replies Created
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I checked my audio files, and they are all at 44.1 kHz.
I changed the audio sample rate in File>Project Settings to 44.1 kHz and it didn’t help. The weird thing is that the RAM preview played correctly the first time. It is only slowed down when the preview loops.
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Hey Michael – The problem is back. I don’t know why/how it got fixed yesterday, but when I tried to RAM preview again today, the same thing happened.
It plays fine the first time, and then when it loops to play a second time, the audio is slowed down.
I tried using an AIFF, an AAC, and an mp3. They are all at ~44KHz.
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Great! I changed my audio output to “System Default” and it seemed to fix the problem. Thanks so much!
I don’t remember it was originally set at, but any thoughts on why that change fixed the problem. Or why there was a problem in the first place?
Anyway, thank you Michael! And Walter!
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Walter – I also tried converting my AIFF to m4a, mp3, and aac, all with the same result.
Any thoughts? Thanks again for your time and help!
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Ah, I see what you mean. My “footage” is an AIFF exported from Garage Band.
I have my RAM preview set to lopp, skip 1 frame, and play at half resolution. When I click RAM preview, my info panel says “fps: 14.985/14.985 (NOT realtime)” in red, even though it looks and sounds fine. Then when it loops, my info panel says “fps: 14.985 (realtime)” in white, even though the sound is clearly playing at half speed.
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Hi Walter. Thanks for your response.
I’m on AE5.5. I don’t have any footage – only animated images.
I haven’t applied updates yet because I’m going to be switching over to the full CS tonight. Could the solution be as simple as applying updates?
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Hi Christopher
I know I’m responding 5 years (wow!) after you posted this, but I am running into a similar problem adding “warmth” to my voiceovers. I was curious about the results from your (then) new equipment. Do you have any of your work online? Or do you have a new set-up now?
Let me know if you get a chance. Thanks so much!
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Alas! That’s what I was afraid of. I’ll prob compress the files to SD or something for now, but it seems that I shall finally have to upgrade to a new system. I’ll prob spring for a tower… but thats for another day.
David – I set the frame rate so low because the playback on my timeline would freeze after a while. I thought that by lowering the frame rate and sacrificing a level of choppy playback, i could view the entire timeline at once.
Thanks so much for all the help guys! I really appreciate it! CreativeCOW is the best!!
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Pravin Chottera
October 8, 2009 at 5:58 pm in reply to: MultiCam – Multiple Clips for the Same AngleSo I started from scratch, and made sure that all the clips from CamC were on the same track, etc., and Pluraleyes still made a bunch of different angles instead of the four I am looking for.
It is also taking a long time for Pluraleyes to prepare the data and analyze it. I am working over a network, so that may slow it down a little, and each clip is pretty long (.5 hrs for each of the tape clips, and 1.5 hours for the two tapeless clips) but it takes more 45 minutes Pluraleyes to work through everything.
I’m using the trail version, just to see if it worked before I buy it, but I don’t think that should affect anything.
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Pravin Chottera
October 8, 2009 at 4:28 pm in reply to: MultiCam – Multiple Clips for the Same AngleLike I said to Jeremy Garchow, I also have two clips from two tapeless cameras that span the entire event.
I think I may just export new .movs for my two tape cameras.
Thanks for the suggestion though!