>>What is the output size you’re creating?
Small: typically 125×125.
>>Does this happen with pIRender too?
Sadly, yes.
>>(You can force pIRender to be used by ctrl-clicking the “Save Output” toolbar button.)
Cool trick! Is a similar easy way to queue them up? (btw: I wish that the queue was more of a spreadsheet than a single line entry. Is hard to read now.)
>>Have you tried rendering the same project to AVI (using a codec like Lagarith or Huffy UV that supports alpha)?
I am able to render to avi OK, but have not tried alpha-using codecs. Will try and report.
>>That’s a weird one. Probably OpenGL driver-related. Did these problems happen before the driver updates?
Yes, I updated the drivers because I was having this problem. But it’s hard to say: I wasn’t doing much rendering output to png then, just avi proofs. It did happen a few times, but I just tried agian and it was fine, as I recall.
However, the problem seems to be file-related. Certain ip3 files just won’t render right. Unfortunately at this point it’s more than half of my files, apparently. (Again, I can email these if that would help.)
>>If those new drivers you’re using are beta drivers, go back to the latest drivers that are non-beta and see if that helps. Also, are you getting the drivers directly from NVidia’s site?
Yes, they’re the most recent full non-beta drivers direct from NVidia.