Forum Replies Created
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Piotr Wilk
November 6, 2015 at 5:46 pm in reply to: tell me the easiest way to animate the same paperThe easiest way is to apply the CC Cylinder plugin to the “paper” layer or composition.
Then play with the plugin’s radius,position and rotation values to achieve the desired effect.Best regards,
Piotr. -
You’re welcome 🙂
Glad to hear, the problem is solved.Best regards,
Piotr. -
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You should put your current expression on a layer with the numbers plugin (Type 190) inside brackets of the function: Math.abs(). Your statement seems to have the closing bracket missing and additional “s” in Math name. Probably it should look like this:
Math.abs ( thisComp.layer(“Type 190”).transform.rotation )Best regards,
Piotr. -
If you want to restrict angles only to positive numbers, you can add simple math expression to your pick whipped numbers expression. Something like this:
Math.abs(thisComp.layer(“arrow”).transform.rotation)
where “arrow” is your layer with numbers.I hope it helps 🙂
Best regards,
Piotr. -
Hi,
If I get you right, you want to have all tracked keyframes on one null object. If yes, maybe try selecting tracked keyframes from the second null, copy them to the clipboard and then paste them on the timeline of the first null at the end of the last keyframe. You should get one null layer with all tracked keyframes on it.Best regards,
Piotr. -
Using a Particle Playground (with Layer Exploder option), the only method of controlling the amount of particles is to decrease Particle Radius down to zero after first frame. If you need only outlined shapes (like in your test animation) you can try drawing a shape with dashed stroke only, then setting its width to a small value. This should give you a decrease in particles’ overall number. Maybe breaking the object into several simple particle systems combined together will give satisfactory results… Anyway good luck 🙂
Best regards,
Piotr. -
Piotr Wilk
March 9, 2015 at 9:37 am in reply to: masking objects with a line divider (dinamic photo slideshow)Hi,
You just need to apply “Stroke” effect to the top layer and set your animated mask as “Path” in the Effect Controls. Then play around with the parameters to fit your needs.
This should do the job 🙂Best regards,
Piotr. -
Hi,
I think I get the picture 🙂
You can do this using the effect called „Particle Playground” under Effect->Simulation.
Firstly you need to draw a desired shape. Then create a new solid and apply the above effect.
Then in the Effect Controls, use your shape as an Explode Layer in the „Layer Exploder” Tab. What it does is forming your drawn shape into lots of particles, which you can disperse by playing around with the effect’s parameters (like Gravity and Repel). Remember to key „Radius of New Particles” from 1 to 0 in first 2 frames, otherwise you will get new particles generating every next frame and you won’t get the result you’re looking for 🙂 It’s also important to „zero” all values under Cannon Group, because they’re triggered automatically and generate particles from a point.You’ll have to experiment with the values to get the appropriate effect. I think it would be OK to just disperse the particles from the first shape, then do the same with the other shape on a separate composition, time-reverse it and composite them together with a little fading in between to trick a little bit when they transform from one to another.
I hope this helps you to get the direction…
Best regards,
Piotr.
