Forum Replies Created

Page 24 of 152
  • Pierre Jasmin

    April 10, 2014 at 6:18 am in reply to: Difficulty in sizing to UV in AE

    Not sure,

    Best you send your project with a UV map image

    Pierre

  • Anyway you can send support a project. I am having an hard time understanding the issue with words.

    You can hit the support button on top of our website
    And then contact support form
    It will return FTP info…

    Pierre

  • Anyway you can send support a project. I am having an hard time understanding the issue with words.

    You can hit the support button on top of our website
    And then contact support form
    It will return FTP info…

    Pierre

  • You are correct, Twixtor currently ignores what happens before it
    Mask/mattes would need to be in precomp.

    Pierre

  • You are correct, Twixtor currently ignores what happens before it
    Mask/mattes would need to be in precomp.

    Pierre

  • Pierre Jasmin

    March 11, 2014 at 9:40 pm in reply to: Where is the proper REmatch reference guide?

    Yes
    C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore
    is the common folder for AE and Premiere for CC version.

    https://revisionfx.com/support/faqs/purchasing_faqs/how_to_uninstall/
    Delete any other instance of RE:Match folder not the Media Core folder

    Exit Premiere and AE.

    You might have some permission issues. So, redownload installer (which is a zip file), enter in zip file (e.g.: right-click Open With Windows Explorer). Grab the installer .exe file and put it somewhere on your disk. Right-Click on it and select “Run as Administrator”.

    After you have been through that, restart Premiere and it should be in the RE:Vision Plug-ins menu

    Pierre

  • Pierre Jasmin

    March 11, 2014 at 9:40 pm in reply to: Where is the proper REmatch reference guide?

    Yes
    C:\Program Files\Adobe\Common\Plug-ins\7.0\MediaCore
    is the common folder for AE and Premiere for CC version.

    https://revisionfx.com/support/faqs/purchasing_faqs/how_to_uninstall/
    Delete any other instance of RE:Match folder not the Media Core folder

    Exit Premiere and AE.

    You might have some permission issues. So, redownload installer (which is a zip file), enter in zip file (e.g.: right-click Open With Windows Explorer). Grab the installer .exe file and put it somewhere on your disk. Right-Click on it and select “Run as Administrator”.

    After you have been through that, restart Premiere and it should be in the RE:Vision Plug-ins menu

    Pierre

  • Pierre Jasmin

    March 11, 2014 at 7:08 pm in reply to: Where is the proper REmatch reference guide?

    What version of Premiere is it?
    We install plugins in the Common Media Folder
    Remove from Premiere folder and just rerun

    https://www.revisionfx.com/products/rematch/downloads/#ae_compatible_4

    Do not use installers from other sites,

    Pierre

  • Pierre Jasmin

    March 11, 2014 at 7:08 pm in reply to: Where is the proper REmatch reference guide?

    What version of Premiere is it?
    We install plugins in the Common Media Folder
    Remove from Premiere folder and just rerun

    https://www.revisionfx.com/products/rematch/downloads/#ae_compatible_4

    Do not use installers from other sites,

    Pierre

  • Pierre Jasmin

    March 3, 2014 at 5:13 pm in reply to: RE:Map and 3ds Max 2014 (Set up Problem)

    And the answer is:

    You can still unlock the “UV Generator” shader in mental ray.

    You’ll have to edit the “3dsmaxshaders.mi” file located @ C:\Program Files\Autodesk\3ds Max 2014\NVIDIA\shaders_standard\mentalray\include

    Before you edit the file, make a backup in case you make a mistake.

    With the file opened in Notepad search (Ctrl + F) for “UV” until you find the following text.

    gui “gui_max_base_UVGenerator” { control “Global” “Global” ( “uiName” “UV Generator”, “helpCHM” “max/max help.chm”, “category” “Texture Space Mapping”, “hidden”

    Now just change the “hidden” to #”hidden” (just add the pound sign in front) and save the file.

    Restart 3ds Max and in your mental ray shaders you’ll now see the “UV Generator” appear.

    To get this pass with your image make a separate a new Render Element called “mr Shader Element”.

    In this element you can add the “UV Generator” map to create a pass with your UV’s.

    Turn off filtering and “Apply Shadows” to get the correct result.

    Also make sure you have your frame buffer set to 32-bit in the mental ray Renderer settings to get the full range in the Render Elements.

    Since Max 2014 though, your render elements might not be outputting unfiltered data correctly when using Unified Sampling, so you’d be best off rendering a separate pass from a separate file.

    Hope that helped,

    M.

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