Thank you, that’s really helpful! Honestly just getting an idea of what other effects artists do in these situations helps a lot because it’s not like the whole industry just throws their hands up and goes “ah well, the body outline changed too much to roto this” haha. Yet, it’s just weird that there isn’t a whole lot of material out there on the subject.
I was experimenting with the shot and ended up trying something close to the first technique you mentioned, where most of it is tracked but then for certain areas it’s pretty much manually keyframed. It doesn’t look very pretty when looking at the bezier mask because you can see all of the areas like his ears and jaw just morphing into nose and forehead when he turns profile, but the effect looks pretty good.
I’d still love any other ideas if anyone wants to hop on this thread, I have a lot of roto and head tracking to do on this project.