Forum Replies Created

  • Pdebster

    October 17, 2007 at 9:07 pm in reply to: Toggle On/Off multiple checkboxes?

    Thanks Dan, I thought that to be the case, so I think I’ll just make presets out of the original ‘Shift Channels’ effect

    Pdebster

  • Pdebster

    October 4, 2007 at 9:09 pm in reply to: offset normalize by angle control expression control

    I think i got it:

    center = thisComp.layer(“tracks”).effect(“center_track_avg”)(“Point”);
    corner = thisComp.layer(“tracks”).motionTracker(“Tracker 3”)(“UL_forward.ascii”).attachPoint;
    s = effect(“ULMult”)(“Slider”)/effect(“ULNormalize”)(“Slider”);
    v = normalize(center – corner);
    o = effect(“Angle Control”)(“Angle”);
    corner + (v+o)*(1/s)

    thanks to all, pdebster

  • Pdebster

    September 25, 2007 at 8:59 pm in reply to: Help needed with trig-related expression

    Thanks again Dan, works perfectly – I’ve never seen ‘normalize’ – what a great tool to have!

  • Pdebster

    September 20, 2007 at 5:47 pm in reply to: Combining two expressions

    Through the magic of Dan’s expression and nab’s Create Custom Effect script, I created an .ffx for creating a crenelated or ‘scalloped’ spiral effect through the write-on effect. Who knows if it’s useful in and of itself, but it goes to show the power under the AE’s hood (and of online collaboration).

    I’ve posted an image here:
    https://members.shaw.ca/pdebay/cren.jpg

    anyone can email me pdebay@shaw.ca if they want creation/install instructions (you’ll have to tinker with the PresetEffects.xml file at your own risk)

    thanks again, Dan and nab,
    Pdebster

  • Pdebster

    September 20, 2007 at 4:39 pm in reply to: Combining two expressions

    Dan,

    That works beautifully – it is a true pleasure for all of us to have access to your abilities and your generosity.

    I will now attempt to figure out your handiwork,
    regards, Pdebster

  • Pdebster

    September 19, 2007 at 8:22 pm in reply to: Expression to offset Z axis by layer number

    Hi Dan,
    I’m sure the renowned Mr. Ebberts has a more elegant solution, but this has worked for me in the past when ‘extruding’ in Z:

    1. make a solid that acts as your base layer
    2. add a ‘child’ layer directly above the base layer that you wish to offset in z
    3. to the position property of the child, add:
    offset = 10; //you may want to drive this with a slider
    p = thisComp.layer(“base”);
    offsetInterval = Math.abs(index – thisComp.layer(“base”).index);
    [p.position[0], p.position[1], p.position[2] + (offset*offsetInterval)];

    then duplicate your child to your heart’s content.

    hope that is what you were looking for (or in the ballpark),
    pdebster

  • Pdebster

    September 5, 2007 at 3:28 pm in reply to: offseting layers in z space

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