Hi Dan,
I’m sure the renowned Mr. Ebberts has a more elegant solution, but this has worked for me in the past when ‘extruding’ in Z:
1. make a solid that acts as your base layer
2. add a ‘child’ layer directly above the base layer that you wish to offset in z
3. to the position property of the child, add:
offset = 10; //you may want to drive this with a slider
p = thisComp.layer(“base”);
offsetInterval = Math.abs(index – thisComp.layer(“base”).index);
[p.position[0], p.position[1], p.position[2] + (offset*offsetInterval)];
then duplicate your child to your heart’s content.
hope that is what you were looking for (or in the ballpark),
pdebster