Eight and a half years! A pretty long time for this thread – and a horribly long time for an error to still be hanging around.
I’ve moved over to Cinema 4D now – it works much better with After Effects, so haven’t used the Maya import workflow for a long time.
But in response to your references question – references are Maya models that are linked into another scene. For example:
I have five scenes, all containing a table, a chair and a person. Instead of importing the table, chair and person, it’s much better to reference them, so if the client says “I want the table to be taller”, you can open the model of the table, change it, and because your five scenes only reference (are linked to) the table file, they automatically reload it and are updated. It also means file sizes are much smaller – you’re not storing the same data five times. It is a fantastic way of working on all but the simplest of scenes, and now I’ve moved to Cinema 4D I really miss it. Cinema 4D is completely and utterly bloody hopeless at references. Very annoying, seeing as it claims to be a pro-level piece of software, and using references is one of the most basic, essential tasks and the concept has been around for many decades – I remember using AutoCAD in the early 90s and setting up very complex, multi-level nested references with absolutely no problems at all.
– Paul