Forum Replies Created

  • Paul Maguire

    May 16, 2008 at 2:49 pm in reply to: Nulls, animating POI and cameras…

    It works perfectly. Thanks Dan.

    So to understand this so I idon’t keep having to come back to you on almost the same question…

    L = thisComp.layer(“POI”);

    (L is a local reference to layer “POI”)

    parent.fromWorld(L.toWorld(L.anchorPoint))

    So, I simply don’t understand this, even with the manuals here!
    L.toWorld(L.anchorPoint)
    this takes the anchor point of the POI layer and returns a 3D coordinate of it’s absolute position in space – but the anchorPoint doesn’t ever change: always [0,0,0] ??? I don’t even get why it’s L.toWorld(L.anchorpoint) – why not simply toWorld(L.anchorPoint)???

    I’m looking at the rest of the line – sigh – I think I’ll stop. Sorry. I’m frustrated. I need to understand how this works. Is it possible for you to quickly break this second line into pseudocode? I need a revelatory moment. If not, no worries – I’ve got to get to the bottom of it.

    Regards, Paul.

  • Paul Maguire

    May 9, 2008 at 9:50 am in reply to: Numbers to text…

    Dan.

    What can I say? I wasn’t expecting a full script, but just some pointers. It’s perfect. I’ll study this script and learn a lot from it.

    I very much appreciate your generosity. Any time you happen to be in Glasgow, Scotland – please let me know and I’ll buy you dinner!

    Best wishes, Paul.

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