Forum Replies Created

  • “Since it can handle DPX (at all popular bit depths), I was wondering if you had any motivation for creating or modifying a plugin so that DPX can be read and manipulated in FCPX / M5.”

    Hi Shawn,

    funny you should ask — I once made a prototype of an FxPlug that did exactly this. That was a long time ago when I first wrote the DPX code and Motion was at version 2.0, so that would have been 2005, I think…

    I showed it to a few people and the response was basically “It’s pretty cool but I don’t have any need for it”, so I abandoned it… Maybe now in the FCP X era this idea might have some wings again.

  • Hi Walter,

    thanks for posting this!

    I’m the developer of PixelConduit. (You could say Lacquer is a one-person team, I guess :))

    Let me know if you have any questions, I’d be happy to answer.

    Alex Gollner has written a nice overview of using the Conduit Effect System plugin with FCP X:
    https://alex4d.wordpress.com/2013/01/10/pixelconduit-and-final-cut-pro-x-first-look/

    Like Alex mentions, there are some issues with FCP X 10.0.7. On some systems FCPX will randomly render green upside down frames; this issue seems to affect all 3rd party plugins, not just Conduit. (It probably depends on the GPU. I haven’t been able to get it to happen on my own box.)

    Another 10.0.7 bug is with a checkbox control that I had overridden to act as a way to open the Conduit Editor window within FCP X… This approach worked in previous FCP X releases up to 10.0.5, but not anymore. Honestly, it was a hack anyway.

    So, I would recommend using the Conduit Editor only in Motion and publishing readymade effects for FCP X.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy