Paolo Sa
Forum Replies Created
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Hey Eric, thanks for replying. I’ve been trying to figure this out in the last few days, but I haven’t kept this thread up to date (sorry). This is what I found out:
1. MediaInfo reports 4:2:0 for my capture card raw footage, however using 4:2:0 in Lagarith in Vegas produces a color shift that’s not there if I use RGB, so when I export the video from Vegas I use RGB.
2. I found out how to set the color range to 0-255 in Handbrake (fullrange=on), however that washes out the colors, so I went back to limited range.
3. I did a lot of render tests and this is what happens:
RAW file -> Vegas Lossless AVI RGB 4:4:4 (Lagarith or UT Codec): no color shift.
RAW file -> Handbrake: no color shift.
RAW file -> Vegas Lossless AVI RGB 4:4:4 (Lagarith or UT Codec) -> Handbrake: COLOR SHIFT.I don’t understand what’s going on, the Vegas output and the raw file are virtually identical. If I could I would skip using Vegas but that’s not an option because I need to edit my videos and Vegas suits my needs.
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Well I did some tests and using RGB in Lagarith produces the best results, so I assume that’s the correct color space. Now I have another question, exporting out of Handbrake gives me a limited color range and I can’t seem to figure out how to get the full 0-255 range. What can I do?
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Thanks for replying. I did that already and MediaInfo says it uses 4:2:0, but I don’t get it, if the content was actually 4:2:0 wouldn’t I see artifacts like shown here?
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Thanks for your reply. I have a couple of questions about your post:
1. What do you mean by “average person”?
2. How has lenght of clip anything to do with the bitrate/quality?I’m working with 720p content. 0.40 bits/pixels means:
1280*720 = 921600 pixels
921600*0.40 = 368640 bits
368640*29,97 = 11048141 bits per secondSo around 11 mbps, which is pretty close to what I use (10mbps). Your post was really helpful, thank you!
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That link was helpful, thank you. However, I was looking at something a bit different. That link is about the lowest bitrate you should choose without sacrificing quality too much, I was looking for the opposite: I was looking for the lowest bitrate after which you don’t see any improvement in quality. I know I could use 100mbps bitrate, but I also know that if I use 50mbps I won’t be able to tell the difference. I personally render at 10mbps at the moment, but I was wondering if there’s a way to calculate a specific value for what I’m looking for.
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I did as you said and the flickering decreased drastically. Thanks for the support.
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Thank you very much for your help. Unfortunately I’m still experiencing the same issue. I set both Record Density and Sampling from low to high. My global illumination settings are the following:
https://gyazo.com/e6cc33adbf560061e12907128d8a98df
https://gyazo.com/e2b438ceba9f920519dcd969aed16b30
https://gyazo.com/0d55a92c2b49eed78acf6b31b6281d90
https://gyazo.com/e8b1b824e30e9c31c4779e760f519da4
https://gyazo.com/f28779627354ba31b806374a9de80e1dI’m lighting the scene with both lights and polygon lights. The “GI Area Light” switch in the material settings for the polygon lights is enabled. Do you have any other suggestion?
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Thank you, Full Animation did the trick! I have another problem with this scene tho, and I was wondering if you could help me with it as well? The lights reflections on the dominos seem to flicker and I don’t know why. Here’s the video:
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Yes
EDIT: Global Illumination is the problem, disabling it removes the issue. However I want it on, do you have any suggestion on how to fix this issue?
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Paolo Sa
January 18, 2012 at 7:50 pm in reply to: Vegas 11 64 bit crashes when importing some already rendered mp4 filesI’m still investigating. I found that the problem is in the m2ts file and when I render the clip the problem pass from the m2ts to the mp4 file. I’m trying to figure out what the problem is… I tried not to disable resample, not to change the ratio, to render a small clip of 4 seconds instead of a clip of 21 seconds, but the crashes still occour… Any idea?