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Personal Information

Hobbies

Audio Engineering, Sound Design for Games, Adaptive Music Composition, Film Sound, Video Editing, 3D Compositing, Programming

Areas of Expertise

Audio Engineering, Sound Design for Games, Adaptive Music Composition and Production, Music Production, Research & Development, Advanced Troubleshooting, Audio Concepting

Comments and Things Worth Noting

I was born in Athens on December 9th, 1976. I was interested in music and videogames development from a young age. Later, and as a hobby, I attempted my first game designs, learned how to use programming tools and eventually developed my own games and tools. I also delved early into music and sound design. Therefore, after serving in the army, I studied Audio Engineering at the SAE technological institute, department of Athens, where I received my diploma (2002) with top grades. Right after graduating, and up to day, I took over lecturing duties, not only at SAE, but in other faculties as well.

In the year 2004 and as a project leader, with the Optical Media Mastering department development which belonged to the biggest optical media manufacturing company in Greece. I received training on Authoring, Mastering & Replication for Optical Media, by a leader company, Singulus Mastering. Within a two years span, and while being in charge of the entire project, I managed to deliver a fully organized and productive department.

Currently, I own a studio where I Design Sound and compose Music for Video Games. My expertise on Game Audio makes me probably the first one in Greece working on the respective field and has given me the opportunity to host a series of successful seminars related to adaptive sound and music for games.

With regards to my achievements as a producer in the Music Industry, the On Thorns I Lay album entitled “_egocentric” was voted by the press as one of the 8 most influential hardcore sound music albums ever to be produced in Greece. I also received credit from the free software community by participating in various independent game titles.

Additionally, as a member of the AES (Audio Engineering Sociaty), the GANG (Game Audio Network Guild), the IGDA (International Game Developers Association) and the HGDA (Hellenic Game Developers Association) I continue to seek innovation and search for further advancements on the development of modern omni-media.

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