1156_cameraprojection10working.c4d.zip
I got the render time down, thanks cory. Now I have a new problem regarding shadows.
My .tiff files aren’t being seen as an alpha channel in AE and I have Alpha and Straight Alpha checked. Is there anything that would make this happen?
I have a shadow pass going with an RGBA pass. In order to show the shadows on the desk I need to have the white desk plane seen by camera and not as a background composite, therefore the RGBA pass shows the white desk plane.
Any ideas to get that white desk plane out of there without rendering twice?
Thanks.
Owen