Forum Replies Created

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  • Oliver Peters

    July 22, 2019 at 8:49 pm in reply to: B-Raw Support in Next version of X/

    [Mark Smith] “But perhaps it would be a good thing for X to incorporate B-Raw into their realm as they have Red raw.”

    It would be a good thing if X supported as many codecs as possible. Let’s start with DNx, which they deprecated :/ REDCODE RAW is supported once you install the RED installer. So it’s not Apple, but rather RED. BMD could do the same.

    https://support.red.com/hc/en-us/articles/217961488-RED-Apple-Workflow-Installer

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 22, 2019 at 8:45 pm in reply to: Building a new PC for 4K editing

    Take a look at these specs to give you a better idea.

    https://digitalfilms.wordpress.com/2019/04/03/are-you-ready-for-a-custom-pc/

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 22, 2019 at 4:53 pm in reply to: B-Raw Support in Next version of X/

    [Mark Smith] “there are a zillion BMPC4k’s out in the world and it would make sense for X to support B-Raw just based on sales”

    What makes you think those users wouldn’t be cutting in Resolve and would skip FCPX entirely?

    – Oliver

    Oliver Peters – oliverpeters.com

  • Sorry, this reply is very late. You probably already have your answer and a solution. But you don’t specify what resolution/format/size/aspect that you want to deliver in. So if you intend to deliver in 4K, then any digital zoom will degrade the image. If you deliver in HD, then you can do up to a 2X blow-up before you start to degrade the image. That being said, you can typically got up to 120% over a 1:1 pixel ratio before the softness starts to become noticeable. However, it depends on the detail and action in the shot as to how much you can get away with.

    FrameFlex does a good job, but tweak the settings. BorisFX BCC also has some filters if you have that installed. After Effects and Resolve do even better blow-ups.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 20, 2019 at 6:07 pm in reply to: Organizing a project

    [Greg Ball] “do you know if this applies to Premier?”

    I have not personally experienced that with Premiere Pro, however, others seem to report it. We run some pretty large projects, with tons of sequences and lots of media without any issue. However, I’m not sure I would say these have as much media/complexity as 20 x 90:00 with multicam. If I were doing it in Premiere Pro, I would still opt to keep it all in one project, unless I was splitting up the work among several different editors.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 20, 2019 at 3:36 pm in reply to: Organizing a project

    [Greg Ball] “1) I believe I imported the media to be left in place. But if I made an error here, can I fix this? If so How?
    2) Yes, I believe I set it to create optimized media. How can I fix this?
    3) Yes, I always have background rendering on. Is the alternative just rendering the final project at the end?
    Lastly, I will end up with about 20 Multicam projects at the end of this. Would you suggest that I create 20 individual libraries?”

    1. I’m not sure you can move the files out of the library at this point, but you can move the whole library to a larger external drive if you have one and then work from that. It might require relinking, but I think you’d be OK.

    2. Same as #1. Although you may be able to delete optimized media. Someone else is going to have to chime in on that one.

    3. There is no need to have background rendering on unless your playback is hampered severely by playing unrendered files in real-time. I almost never use it, because it slows down my editing flow.

    4. There is no reason to create 20 separate libraries, unless you want to be able to deal with each sequence as an independent library for storage and archiving reasons. Having everything in a single library should be just fine. However, you mentioned these are 90 min. edited segments. It’s possible that this could create some bloat. In the Avid-world, that’s a non-issue, but with every other NLE, it’s a factor to consider.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 20, 2019 at 3:11 pm in reply to: Organizing a project

    I may be misunderstanding and my apologies for the shorthand reply. Typically the reasons your library will grow is that,

    1) you have set your import settings to import the media into the library instead of “leave in place”, or

    2) your settings are set to create optimized media, in which case it is generating ProRes files for everything and storing them in your library, or

    3) you have background rendering on, which generates ProRes render files for anything on any timeline (project) in your library.

    Does that make sense? Are any of your settings like this? Any of these settings would result in your library growing and taking up this much space.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 20, 2019 at 12:32 pm in reply to: Coaches Eye style graphics

    Hi,

    Good to see you. I’m not exactly sure what specifically you are looking for, but check out what’s over at FxFactory. Specifically the Ripple and iDustrial tools. There’s an XEffects Sports toolkit. Also, one of the Toolkit packages includes telestrator style effects (https://fxfactory.com/info/xeffectstoolkit/).

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 19, 2019 at 11:48 pm in reply to: Best Alternatives to Mac Batch File Renamer?

    Better Rename in the App Store.

    – Oliver

    Oliver Peters – oliverpeters.com

  • Oliver Peters

    July 19, 2019 at 8:06 pm in reply to: Organizing a project

    Turn off background rendering.

    – Oliver

    Oliver Peters – oliverpeters.com

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