Forum Replies Created

  • Nico Teetz

    September 27, 2015 at 12:43 am in reply to: Moving triangle atmosphere?

    Animating the Noise Amplitude didn’t give me the result I was looking for. Didn’t think about simultaneously animating the Maximum Distance though, quite obvious but I didn’t think of it. Thanks! Oh yeah, and I hadn’t figured out how to color them differently, thanks for that aswell!

    I’ll try this tomorrow. Almost 3am here.

    Greetz,
    – Nico

  • Nico Teetz

    September 26, 2015 at 2:33 pm in reply to: Moving triangle atmosphere?

    Well, whenever I use Plexus it just doesn’t look like that. Creating that 3D space atmosphere with the dots moving around slowly, disconnecting from each other and reconnecting to other dots etc. – How does that work?

    Edit:

    I’ll try to explain a little better:

    How is this 3D “atmosphere” (I guess this isn’t the best word to describe what I mean, but I can’t do better) created. How did the guy create a 3D volume with Plexus points evenly distributed in it and then how did he animate the points within that volume to constantly move around and thereby achieving the effect of points constantly disconnecting from eachother and reconnecting to other points, creating new triangles?

    I can set-up a simple Plexus volume with a box primitive and a noise effector but that doesn’t create a 3D space that I could move through with a camera and it’d look good. And it doesn’t make the points move and disconnect/reconnect either.

  • Nico Teetz

    September 26, 2015 at 1:55 pm in reply to: Moving triangle atmosphere?

    That’s why I attached a screenshot aswell! 😛

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