Well, whenever I use Plexus it just doesn’t look like that. Creating that 3D space atmosphere with the dots moving around slowly, disconnecting from each other and reconnecting to other dots etc. – How does that work?
Edit:
I’ll try to explain a little better:
How is this 3D “atmosphere” (I guess this isn’t the best word to describe what I mean, but I can’t do better) created. How did the guy create a 3D volume with Plexus points evenly distributed in it and then how did he animate the points within that volume to constantly move around and thereby achieving the effect of points constantly disconnecting from eachother and reconnecting to other points, creating new triangles?
I can set-up a simple Plexus volume with a box primitive and a noise effector but that doesn’t create a 3D space that I could move through with a camera and it’d look good. And it doesn’t make the points move and disconnect/reconnect either.