Forum Replies Created

Page 13 of 47
  • Nicholas Toth

    June 25, 2007 at 4:47 pm in reply to: Bootcamp

    I’d marry applejack if I could.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Nicholas Toth

    June 8, 2007 at 7:20 pm in reply to: Help

    You could do that in your native editing software too.

    Look up using masks in your manual, and linear wipes.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Nicholas Toth

    June 7, 2007 at 12:55 pm in reply to: AE8 and Octo-core

    Gary —

    The 4 gig ram chips are new. They don’t sell them @ apple.com. We wound up getting it through a local computer distributor in West Chester/Malvern area of Pennsylvania, who purchased the computer and RAM separately I believe, but its been a dream so far. (Personally I’ve always bought RAM from http://www.ramjet.com or general brand RAM from B&H)

    OSX has no problem reading the memory. Motion loves it. AE loves it too, as long as you juice it out with Nucleo. We’ve been running the machine for about 6 weeks, and really beating the crap out of it. It is holding up like a champ. Definately recommend it.

    email me if you have any other questions, I’d gladly benchmark anything within practicality for you —

  • Nicholas Toth

    June 6, 2007 at 5:10 pm in reply to: AE8 and Octo-core

    Its juicing 24-26 gigs in OSX.

    We’re meaning to install vista ultimate, but a $400.00 experiment isn’t in the budget right now.

    I hope the new OSX can use more ram, and that the 3 gig wall gets knocked down!

  • Nicholas Toth

    June 6, 2007 at 12:49 am in reply to: Macbook or MacBook Pro for AE!

    I was shopping and WHAM
    https://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore.woa/wa/RSLID?nplm=FA610LL/A

    Its got a nice price. Go refurb! Just buy applecare.

  • Nicholas Toth

    June 6, 2007 at 12:36 am in reply to: AE8 and Octo-core

    I’m working on an Octo_core with 32 gigs of ram, and it is really really fast with a handful of CS3 tests I’ve done. It works well with interactivity with compositions, but it really shines as soon as items hit the queue.

    I know we overkilled the memory, but I’d go with between 24 – 32 gigs of ram. 24 seems practical. I got AE7 with Nucleo to pull 24-26 gigs of ram according to my activity monitor.

    I wonder if the wall is @ 26gigs —- but I haven’t clocked it in CS 3.

  • Nicholas Toth

    June 4, 2007 at 11:30 pm in reply to: Macbook or MacBook Pro for AE!

    Beeny,

    Thanks for the link. I’ve been looking for one of them.
    Now I can have a half decent windows partition!
    (WOO HOO now it can be > 25 gigs)

  • Nicholas Toth

    June 4, 2007 at 3:33 pm in reply to: Macbook or MacBook Pro for AE!

    https://sewelldirect.com/vtbookpcmciacard.asp

    Along with a macbook pro. Thats what I’d recommend. The previous post is very valid, but a co-worker of mine has had a handful of issues with macbook. He upgraded to a macbook pro just for the video card. Seems like this is turning more into a potatoh potatoe discussion — and don’t forget — its about the artist not about that machine. Give a chimp an octo core and he’s going to throw poop at you.

  • Nicholas Toth

    June 4, 2007 at 1:53 pm in reply to: Macbook or MacBook Pro for AE!

    Certain apple applications don’t like the intel graphics chips (motion complains about it…). I’d go with a macbook pro. Pour in 3 gigs of ram too. Bite the bullet, what you pay is what you get.

    Also, with AE progressing into putting more stress on the graphics card, is another reason why I’d recommend the Macbook pro. I have one. It works well enough. If you don’t need portability buy a tower. And don’t forget, if you’re doing mobile computing, take into consideration eyestrain on such a small screen, and the fact that you’ll almost always need to be plugged into an outlet, unless you’re doing simple stuff like browsing the web.

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Nicholas Toth

    June 2, 2007 at 7:03 pm in reply to: linking null with expressions error

    *** make sure your null is 3d

Page 13 of 47

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy