Hi,
Thank you for your answers.
I’m using the following system:
2 x intel xeon 3.2 GHz (it’s old, i’m hoping to upgrade to 2 xeon quad core this summer)
4 Gig RAM
Windows XP Pro 32-bit
Geforce 6800 GT
The scene is just composed of those 4 objects (3 pucks, 1 ice surface)
The project itself is a game to be used during TV commercial time outs during hockey games. You have 3 identical pucks except for one of them got a sponsor logo on the back. The pucks get shuffled around and the contestant must guess which puck has the sponsor logo. You’ve all seen this type of animation. This is why I need to use motion blur on this project.
I’m not using interlace it’s in HD 720 progressive scan.
I was thinking about recreating the objects in illustrator but making them smaller, maybe up to 50% smaller, then reimport the smaller objects in Pro animator, move the camera closer to compensate for the size reduction, and render the thing again; will that work?
Without motion blur, the rendering time is a tad under 5hrs.
Thank you for your help!
NguyenCat Le