Forum Replies Created

  • Thank you so much Dan. I think it will do it exactly what I need!

    Cheers!

  • Nguyencat Le

    January 5, 2008 at 9:43 pm in reply to: do object sizes affect rendering time? how much?

    Hey,

    Interestingly my after effects file got corrupted 🙁 So I had to redo everything…

    Well I took the opportunity to recreate my objects in illustrator and drop them to half the size. The rendering time with shadows but no motion blur took 4hrs (vs 5 on the original project). But what’s more interesting is: the rendering time with shadows and motion blur took 16hrs vs 32 before although I picked 6 passes only for the motion blur

    Take care.
    NguyenCat Le

  • Nguyencat Le

    January 4, 2008 at 11:30 pm in reply to: Illustrator head-scratcher…

    Merci Serge!

  • Nguyencat Le

    January 3, 2008 at 8:37 pm in reply to: Illustrator head-scratcher…

    Hi,

    I believe gradients won’t work, I had to work with a logo similar to this in complexity before. And the one you got is high up there in head scratching category as far as breaking it down in layers so ProAnimator will see it properly…

    For the gradient part, pick 1 color for the shape and then let the lighting system do its magic, or create a gradient texture that will you have to apply to the shape.

    The ribbon of fantasy football… well I don’t know how to do that… I’d be interested to know how you will solve it.

    Good luck,
    NguyenCat Le

  • Nguyencat Le

    January 3, 2008 at 8:29 pm in reply to: do object sizes affect rendering time? how much?

    Hi,

    Thank you for your answers.

    I’m using the following system:
    2 x intel xeon 3.2 GHz (it’s old, i’m hoping to upgrade to 2 xeon quad core this summer)
    4 Gig RAM
    Windows XP Pro 32-bit
    Geforce 6800 GT

    The scene is just composed of those 4 objects (3 pucks, 1 ice surface)

    The project itself is a game to be used during TV commercial time outs during hockey games. You have 3 identical pucks except for one of them got a sponsor logo on the back. The pucks get shuffled around and the contestant must guess which puck has the sponsor logo. You’ve all seen this type of animation. This is why I need to use motion blur on this project.

    I’m not using interlace it’s in HD 720 progressive scan.

    I was thinking about recreating the objects in illustrator but making them smaller, maybe up to 50% smaller, then reimport the smaller objects in Pro animator, move the camera closer to compensate for the size reduction, and render the thing again; will that work?

    Without motion blur, the rendering time is a tad under 5hrs.

    Thank you for your help!
    NguyenCat Le

  • I’ve tried to do that, but it still shows my “outside” texture instead of the desired texture.

    ; ;

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