Forum Replies Created

Page 232 of 285
  • Mylenium

    February 3, 2006 at 7:32 am in reply to: AE7 thoughts

    [editing-Jos] “They are not focusing on PC.
    But full universal binary for the intelmacs will be released in 2007 maybe later.
    Adobe doesnt feel like ‘recoding’ all the soft now. They will do it in the new cycle of 18-24 months. To bad for mac users!”

    Huh? Most Macs out there are still PowerPC, especially the powerful ones (Quad G5). Really, you Mac fanboys should see things more realisticly. Unless Apple completely switch over to Intel only (which might not happen for the next 2 years because they still have valid contracts with IBM), there is no pressing need to convert all apps to Intel or UB. Unless I have a complete incorrect view of the Mac world and you all are doing all your work on MacBooks and Intel iMacs already, that is.

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 7:06 pm in reply to: New plugin

    My esteemed friend Stefan Minning has just released his first plugin called Normality. It allows pseudo-3D image relighting based on normal maps. These normal maps can be created in almost every 3D program and I know that many of you use tools such as Lightwave and Cinema4D, so I thought you might be interested in it. Though obviously it won’t fix a bad render, it can help you adding some finesse to your stuff without always needing to re-render everything. Needless to say that it strengthens AE in the area of 3D integration. More advanced plugins for creating toon effects or using UV data from RPF files are in development (see https://www.plausibleimpossible.de ).

    Thanks for your attention

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 7:06 pm in reply to: New plugin

    My esteemed friend Stefan Minning has just released his first plugin called Normality. It allows pseudo-3D image relighting based on normal maps. These normal maps can be created in almost every 3D program and I know that many of you use tools such as Lightwave and Cinema4D, so I thought you might be interested in it. Though obviously it won’t fix a bad render, it can help you adding some finesse to your stuff without always needing to re-render everything. Needless to say that it strengthens AE in the area of 3D integration. More advanced plugins for creating toon effects or using UV data from RPF files are in development (see https://www.plausibleimpossible.de ).

    Thanks for your attention

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 7:04 pm in reply to: New plugin

    My esteemed friend Stefan Minning has just released his first plugin called Normality. It allows pseudo-3D image relighting based on normal maps. These normal maps can be created in almost every 3D program and I know that many of you use tools such as Lightwave and Cinema4D, so I thought you might be interested in it. Though obviously it won’t fix a bad render, it can help you adding some finesse to your stuff without always needing to re-render everything. Needless to say that it strengthens AE in the area of 3D integration. More advanced plugins for creating toon effects or using UV data from RPF files are in development (see https://www.plausibleimpossible.de).” target=”_blank”>https://www.plausibleimpossible.de”>https://www.plausibleimpossible.de).

    Thanks for your attention

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 7:04 pm in reply to: New plugin

    My esteemed friend Stefan Minning has just released his first plugin called Normality. It allows pseudo-3D image relighting based on normal maps. These normal maps can be created in almost every 3D program and I know that many of you use tools such as Lightwave and Cinema4D, so I thought you might be interested in it. Though obviously it won’t fix a bad render, it can help you adding some finesse to your stuff without always needing to re-render everything. Needless to say that it strengthens AE in the area of 3D integration. More advanced plugins for creating toon effects or using UV data from RPF files are in development (see https://www.plausibleimpossible.de).” target=”_blank”>https://www.plausibleimpossible.de”>https://www.plausibleimpossible.de).

    Thanks for your attention

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 6:03 pm in reply to: Simple (I think) AE Expressions Question

    Nope, wrong logic. Zero multiplied with zero gives zero (because your time is nowhere referenced and does not change you always operate with zero or undefined values). I’m not quite sure why you are using valueAtTime at all. Your result could be easily achieve by simply multiplying a fixed value e.g.

    Math.round(time)*5

    for a stepped movement every second.

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 6:03 pm in reply to: Simple (I think) AE Expressions Question

    Nope, wrong logic. Zero multiplied with zero gives zero (because your time is nowhere referenced and does not change you always operate with zero or undefined values). I’m not quite sure why you are using valueAtTime at all. Your result could be easily achieve by simply multiplying a fixed value e.g.

    Math.round(time)*5

    for a stepped movement every second.

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 5:39 pm in reply to: AE7 thoughts

    [eric rosner] “I was wondering if there were any general, early reports on AE7….yeah?, nay? or el stinko…thanks for any information. I have heard glowing comments from people being paid by Adobe to say positive things but reading comments here…..seems like the hand has greased the palm….hmmm imagine that…”

    That is an completely unfair comment. Neither of the people involved has been paid by Adobe to say positive things and if you take the time to read my review, it indeed openly criticises some shortcomings and tries to view other things as neutral as possibly can be done. I’ll easily admit that it’s not easy containing ones excitement when being able to review a program before other users and it may lead to some false euphoria, but please don’t insult anyone for being human.

    That aside, you shouldn’t let your own frustration blind you. Like I also said in my review, the new options and tools offer a sound foundation, but their implementation is anything but complete. I can agree that it is disappointing to still have to use Color Finesse for CC when AE itself offers 32 bpc already, but it shouldn’t stop you from doing your work.

    I also feel that people still have many misconceptions about AE 7. Yes, there’s now a proper graph editor, but did they say anywhere that temporal and spacial interpolation are linked? No! Yes, there’s now support for better OpenGL, but did they say that buying a better grphics card will accelerate the hell out of AE? No! I could go on quite a bit more, but it all comes down to the fact that although AE hasn’t changed that much on the surface, alot is going on under the hood that will only take off maybe in the next release.

    Lastly I have to say, that people perhaps should be more realistic. Even the best programming team can only do so much work in any given time frame. It’s easy to request features, but it’s much more complicated to implement them in a stable and coherent app and workflow respectively. If Adobe always gave in to users demands without thinking about long-term effects, we’d have an AE that could do everything, but nothing right and trust me, you wouldn’t use such an app even if it was free. In that light it is naive of people to think they can include completely different code and tools from a company they just acquired half a year ago or on the other hand expect AE to turn into a completely node based app.

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 11:03 am in reply to: Light View

    You could create a dummy camera and use simple pickwhip expressions to connect your two items. No further magic required

    Mylenium

    [Pour Myl

  • Mylenium

    February 2, 2006 at 11:03 am in reply to: Light View

    You could create a dummy camera and use simple pickwhip expressions to connect your two items. No further magic required

    Mylenium

    [Pour Myl

Page 232 of 285

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