Murray Ferguson
Forum Replies Created
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That’s great thanks Wick. Wish I’d know that earlier. Is that info in the user guide? Anyway it worked so thanks for the prompt reply. It’s a shame we only tend to post when we have a problem, which must be a bit discouraging for you guys. So I must say how incredibly happy I am with version 13 ( along with most of the earlier versions also) Keep up the great work, this is a brilliant system and it just keeps getting better
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Thanks Floh, resizing in Red worked a treat.
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Not sure if this is connected to my sync problem, but I use XD SD with embedded audio via SDI, and nearly every time I digitize, I find several clips with out of sync audio. Once I find one clip out, then all the clips that follow will be out, but by varying amounts. Anyway I’ve just become used to checking the clips and batch re-digitizing all the problem clips. This slows down the process but always solves the problem for me. Certainly beats trying to lip sync everything. It’s a shame though because I was thinking that 12.5 might solve my problem. Maybe it will.
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Thanks for your advice Floh, it’s very helpful. I’ll play around with the camera tests.
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Thanks Floh, Yes they seem keen on shooting progressive to achieve a certain look. Not exactly sure what the look is. I’m to get some test footage tomorrow so I guess I’ll see for myself. If, as you suggest, I cut the progressive in an interlaced timeline, is the progressive look maintained?
And would this potentially overcome some of the field rendering problems you speak of? Do I still import the material as progressive? Can the look be achieved in post to interlaced video? I’m working in Pal on version 12.1.3
Thanks for your help. -
Just to clarify my situation. 8 bit SD. No audio scan on. Audio rate at 48.
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Tried the activity monitor and if I’m reading the thing properly, it seems to indicate that the cpu is operating at around 50% during a typical render. I am working with XD Cam material 8bit uncompressed.
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I have 2GB Ram. My media is coming off external firewire 800 drives but program data and graphics are stored internally. Same work method I used last year with no problem. It’s not a major thing as relaunching M100 seems to solve it, but it’s just a bit annoying.
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Sorry Bob I can’t give you an answer, but I can confirm I’m having the same problem from time to time. Yesterday it happened while mastering out a program. I’m also running a 2.5 Quad G5 with M100 12.1.3 OS 10.5.1. I’ve also noticed that occasionally when rendering I get a message warning that there is insufficient memory allocation to complete the task. If I restart M100 it renders it without complaint. Also, some renders take way longer than they should while others scream through, and at least two or three times a week M100 just disappears without warning. These are not things I’ve encountered on previous versions.