Forum Replies Created

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  • Mstleger

    June 24, 2006 at 1:01 am in reply to: After Effects 7 keeps Crashing Plz Help!!!!

    Perhaps you should uninstall the plug-ins and see if that helps. Contact the manufacturer and see if their plugins are 7.0 compatible.

  • Mstleger

    June 23, 2006 at 4:37 am in reply to: Fog 3D

    It needs Z data. Otherwise, nothin’.

  • Mstleger

    June 23, 2006 at 4:35 am in reply to: What should I charge?

    Do yourself a huge favor. Hire a producer to help see the project through. Even if it cuts into your rate, an experienced producer will help you decide how much to charge. They might even offer to work on your bid for free, with the agreement that they will produce the job at their standard rate. Don’t make the mistake of trying to do everything yourself. When you are just starting out, it’s easy to make mistakes when estimating how long things take to complete.
    An easy estimate formula that I find works for me: No matter how long I think it will take, double the time. Also, when working out a contract for a job, have an agreement to limit the amount of changes that you will allow. If they want more changes, charge them extra.
    Usually, to keep things simple, I just charge a day rate. I keep my rate reasonable, because I like to work alot.

  • Mstleger

    June 22, 2006 at 6:25 pm in reply to: working with editors

    Yes, definitely. When freelancing, we often don’t make enough time for a recap after the job is over. I’m sure that after a few jobs, the new editor will get the swing of it.

  • Mstleger

    June 22, 2006 at 5:25 pm in reply to: working with editors

    Good answer. Unfortunately, I’m often brought in after the shooting, shown an edit, and asked to “make it more graphic” or stylized. I guess at that point, the best thing to do is to make some styleframes and put them together in an animatic.

  • Mstleger

    June 22, 2006 at 2:01 pm in reply to: After Effects 7 Update

    Hey, contact the crew at Adobe, I’m sure they will be willing to help. Perhaps they could even email you a hard copy of the update.

  • Mstleger

    June 21, 2006 at 6:35 pm in reply to: video game look

    You can tweak the movement by dropping or holding certain frames, to give it a choppy look that some games have. I think the first thing to decide is the type of game you want to emulate, and play that game with the whole creative team. Loads of ideas will come from that session.

  • Mstleger

    June 20, 2006 at 8:02 pm in reply to: video game look

    Hey, I would think you first should choose your camera angles and the way the actors move/walk to emulate the game you want. There was a great episode of Chappelle’s show where they did a parody of GTA. There was no treatment on the footage, but we all know what was up when the camera and people moved exactly like the game.

  • Mstleger

    June 20, 2006 at 2:21 pm in reply to: “Rock Concert” style lighting in AE

    Yeah, i was watching the tutorial, I think it would help keep things from getting “muddy,” especially when there is motion blur. Also, I’m starting to believe that the color and value have alot to do with how the shot is sold. Some blues just do not feel like “light.”

    We lucked out on the last project, where we were given some great 2k clips of real spotlights. I keep thinking back to film school lighting classes, though. When setting up these lights, I feel that selling the shot might have as much to do with defining the space with light and shade as it does the quality of the effect.

  • Mstleger

    June 20, 2006 at 4:04 am in reply to: Export 3D Camera from After Effects to Maya

    A few different ways to go here-
    AE does not export camera data to Maya. So you could start working in Maya, and do all your camera animation there. You could then import that into AE (search the cow, there is a good tutorial for this). Then, it’s a simple matter of finishing the work in AE. As for exporting raw data, you can certainly copy and paste keyframes from AE to a text document, which is useful for some things, but I don’t believe this will paste properly in Maya. As you will see in the tutorial on the cow, there are a few bugs.

    Another way to complete your project would be to render out your layers and texture them on flat planes in maya, and do all your camera animation and your final render right there. The camera and light controls in Maya are far superior than those in AE.

    If the motion is simple, you could do a render from AE and set it as your background image in maya. Then, do a rough match move by eye. It’s not exact, but if areas of contact are obscured by foreground objects, it’s a cheap and easy fake to get the job done.

    Good luck and have fun! Post your results and let us know how you did it.

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