thanks for your help guys.. I figured it out somehow. I guess I had unnecessary comps. I had a comp that the only layer in there was another comp which had my camera and stuff in. So when i rendered from the first/initial comp it just got confused. So, I just pulled my layers out and moved them up a comp level (if that makes since). Then i just reapplied the sure target plugin and then it worked fine.
yeah, i have heard of issues with being in the wrong view as well.. I only have one camera in my project, and my “3d View Popup” is set to active camera. This should be the correct view, right? Thanks for your help.
thank you. I just double checked my render setting and i can confirm that I have been leaving the enable open GL check box UNchecked. Do you have any other ideas? I really appreciate your help.