Forum Replies Created

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  • Mike Pindara

    May 19, 2015 at 9:54 pm in reply to: Text on Baloon

    For tracking, hit up youtube or VideoCopilot.net for some tutorials on getting a good track.

    Then when you have the tracking data, check out the CC Sphere effect, It’s a good way I’ve used to wrap text around a 3D sphere shape, just like a balloon.

    Hope that helps a little bit.

  • Mike Pindara

    May 19, 2015 at 9:52 pm in reply to: Duplicated Shapes “problem”

    I’ve hit the exact same problem. My work around seems to be making the first(earliest)stroke that animates in a few decimal points smaller in the stroke parameter, and increase it for each layer of stroke you add until the last one animates on is the desired stroke weight. Seems like a good cheat.

  • Mike Pindara

    June 20, 2014 at 1:53 am in reply to: Stroke my alpha channel!

    If anyone is coming across this thread nowadays.

    Layer > Layer Styles > stroke.
    y viola

  • Mike Pindara

    June 18, 2014 at 4:39 pm in reply to: Comp Referencing itself

    I figured that was the case. I came up with a solution for myself also.

    I created a “database” if you want to call it that. assigning a string to a number 1-26 (the number of keys required). I attached the code below so i dont have to explain the whole thing. the gist of it is, the original comp is named “1”. i have all of the attributes attached there and linked as needed to a control later within “1”. as i duplcate it in the project window, it updates the name 1-26. The code under the source reads the name of the comp and associates that to a string from which it gets the content of the key.

    the downside is, since i wanted there to be a control layer within the “Keyboard” comp, ihave to individually link the attributes of each comp to the control layer manually. I did make it simpler by attaching all of the key attributes to one null layer within “Key” but then i still need to link all of those to the control layer in “Keyboard”

    If you can think of a better system for that, that would be greatly appreciated. but right now i think its as dynamic as it can get

    a = " ";
    c = 0; //controls if it uses the first or second character//
    //this allows me to use the same code to generate the number and letter//
    //i just need to change this to 1 to generate the number instead//

    if (thisComp.name == 1) {a = "q1"}
    if (thisComp.name == 2) {a = "w2"}
    if (thisComp.name == 3) {a = "e3"}
    if (thisComp.name == 4) {a = "r4"}
    if (thisComp.name == 5) {a = "t5"}
    if (thisComp.name == 6) {a = "y6"}
    if (thisComp.name == 7) {a = "u7"}
    if (thisComp.name == 8) {a = "i8"}
    if (thisComp.name == 9) {a = "o9"}
    if (thisComp.name == 10) {a = "p0"}
    if (thisComp.name == 11) {a = "a@"}
    if (thisComp.name == 12) {a = "s#"}
    if (thisComp.name == 13) {a = "d&"}
    if (thisComp.name == 14) {a = "f*"}
    if (thisComp.name == 15) {a = "g-"}
    if (thisComp.name == 16) {a = "h+"}
    if (thisComp.name == 17) {a = "j="}
    if (thisComp.name == 18) {a = "k("}
    if (thisComp.name == 19) {a = "l)"}
    if (thisComp.name == 20) {a = "z_"}
    if (thisComp.name == 21) {a = "x$"}
    if (thisComp.name == 22) {a = "c\""}
    if (thisComp.name == 23) {a = "v'"}
    if (thisComp.name == 24) {a = "b:"}
    if (thisComp.name == 25) {a = "n;"}
    if (thisComp.name == 26) {a = "m/"}

    a[c];

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