Forum Replies Created

  • Mike Olson

    April 13, 2012 at 6:17 pm in reply to: Scale based on location/position

    Brilliant!

    Thank you!

  • Mike Olson

    August 22, 2011 at 6:49 pm in reply to: X position based on Y (kind of)

    Excellent! Thank you so much.

  • Mike Olson

    August 22, 2011 at 1:16 am in reply to: X position based on Y (kind of)

    Sorry for the double post…

    Now I’m going to be selfish and ask for a variation:

    What if the images where positioned horizontally and I needed to have the images move up (or down) in the same fashion (as they moved from right or left)?

    I’m attempting to rework your code, but I’m not have any success.

    Once again, thank you in advance.

  • Mike Olson

    August 21, 2011 at 9:06 pm in reply to: X position based on Y (kind of)

    You, sir, are brilliant! Your expression REALLY helps me out.

    Thank you for being so generous with your time and knowledge. Not to mention your patience in dealing with lost souls like myself.

  • Mike Olson

    August 21, 2011 at 8:59 pm in reply to: X position based on Y (kind of)

    You, sir, are brilliant! Your expression REALLY helps me out.

    Thank you for being so generous with your time and knowledge. Not to mention your patience in dealing with lost souls like myself.

    I am so very grateful!!

  • Mike Olson

    February 10, 2009 at 7:49 pm in reply to: Ease In (Out) based on velocity between 2 keyframes…

    This is great Filip! Thank you so much. You are a living deity.

    However, now that I see it in action, I believe having my object move at half the speed(velocity) it was traveling between the two keyframes is closer to what I’m thinking of (very fast between the 2 frames, then overshooting the last keyframe at half or a third of the speed it was traveling, coming to a slow stop). I can get close to this idea by dividing the “overshoot” by 2:

    overshoot= (t – t*t/(decayTime*2))*velocityAtTime(last_key_time-0.001)/2;

    Unless you have a better way of achieving this?

    Thanks again!

  • Mike Olson

    February 9, 2009 at 10:49 pm in reply to: Ease In (Out) based on velocity between 2 keyframes…

    Thanks for the reply Dan,

    Right now I only want to use two keyframes to bring my layer/object into position. Once the timeline hits the second keyframe, I want the layer/object to continue drifting to a stop.

    Using a third keyframe and Easing IN to the third keyframe just doesn’t “look right”. Yes, I could play with the animation (F) curves. But, I have a lot of things to move this way and having to mess with the F-curves for each object (they will all move different amounts and speeds) will be a real pain.

    Mike

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