Mike Clasby
Forum Replies Created
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If you don’t want the “value +” but want to plug the number straight into the expression, try this (on Ending Point):
xO = 100; // x offset
yO = 100; // y offset
aPoint = thisComp.layer(“MVI_3039.AVI”).motionTracker(“Tracker 1”)(“Track Point 1”).attachPoint;
aPoint + [xO,yO]And this (on Starting Point):
xO = 100; // x offset
yO = 100; // y offset
aPoint = thisComp.layer(“My Text”).position;
aPoint + [xO,yO]Adjust xO and yO as needed. You could even tie them to a slider for more control.
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Andrew does accessories for the Demonic here:
Demon Face Warp
https://library.creativecow.net/articles/kramer_andrew/Demon_Face_Warp.php
Accessories = Sunglasses = Your still image
It
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Overview:
The Beam Effect on a New Solid with expressions on Starting and Ending Point to attach them to the text and to the Track Point.
Details:
1) Add a new Black Solid and to that the Beam Effect, you can make the Start and End Points attach to the tracker and the text respectively.
2) Pickwhip from the Beam>Starting Point to the Text’s Position, to get:
thisComp.layer(“My Text”).position
If you want to add a little offset, keep going, otherwise skip to 2), below.
With -
total control
Now that’s scary.
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Also, here’s a tut where he flies down a hallway a turns down a corridor:
https://www.creativecow.net/articles/sjostrom_bjorn/3d_ride/index.html
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Here’s a tut:
Using Projection Layers to create a gobos and projector type effects
https://library.creativecow.net/articles/gerard_rick/Projection_tut.php
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This projector for the look of the image embedded in the beam, and true AE 3D at that (yes, you fly that camera around the room), comes with a project file and is hands down the best solution for a projector beam, and one of the top 10 AE projects here (IMHO). Thanks Filip Vandueren :
https://forums.creativecow.net/readpost/2/891127?
Here is a post from last week to get dust in a beam of light using a Script for a light, in case you don’t have Lux:
https://forums.creativecow.net/readpost/2/917744
But I dunno know how you’d incorporate the two offhand.
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Sit down… it’s that good, and take a gander at this;
https://library.creativecow.net/articles/oneil_bill/3d_world.php
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1) This Filip Vandueren expression is a good way to use a percent of the original camera movement, on Position of the layer stabilized (after stabilization):
precision= 50; // use a percentage from 0-100 % ,
position= ( value*precision + anchorPoint*(100-precision))/100 ;https://forums.creativecow.net/thread/2/814060
And you get 50% of the original camera movement back.
You could even put it on a slider and easily see what you like.
Add a slider to the layer (Effect>Expression Controls>Slider Control). Name the slider “percent stabilize” )or whatever you want, press Enter on a selected slider to rename). And with a pickwhip the expression becomes this:
precision= effect(“percent stabilize”)(“Slider”); // use a percentage from 0-100 % ,
position= ( value*precision + anchorPoint*(100-precision))/100 -
1) Text that Blows away like Sand
https://library.creativecow.net/articles/eriksson_emanuel/sand.php2) Trapcode Particular
Building Up Particles
https://www.creativecow.net/articles/lee_james/particle_build_up/index.html3) Particle Illusion (30 day fully functional trial, methinks)
Disintegrating People and Other Things
https://www.creativecow.net/articles/deane_elvis/disintegratePeople/index.html4) You can also try a combo of CC Ball Action (Grid spacing 0, animate scatter) + Scatterize + CC Flo Motion.