Forum Replies Created

  • Mike Bahuaud

    July 30, 2010 at 6:51 pm in reply to: CS4 Multiple queues crashes system

    That’s good to know, I’ll definitely do some test renders to see what works best.

    Long render times don’t bother me too much, but who really loves waiting longer than they need to?

    Thanks Dave!

  • Mike Bahuaud

    July 30, 2010 at 3:19 pm in reply to: CS4 Multiple queues crashes system

    Thanks for the quick reply! I’m happy to say that everything seems to be working so far.

    I had been getting errors messages. The first was about OpenGL, which I just turned off. Then I would get some 23::40 (out of memory) errors. I’m thinking that this would relate more towards the multiprocessing option.

    I did have the multiprocessing turned on, and I changed that as you suggested. I also went through the secret menu and turned on purging after every frame. I’m not too sure if it was just one of these that had to be changed or if both helped, regardless, it’s working.

    The tip of rendering images is actually something I learned a few years ago while dealing with Maya and some failed renders. It’s certainly something everyone should take advantage of.

    Thank you again for your help on this!

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