hello, what if the first expression is a bounce and the second a wiggle, but on the scale, and you want to keep scale proportions?
below is the expression I need to modify to have a wiggle of
w = wiggle(5,7);
[w[0],w[0]]
As it is now I’m using it on rotation and it works fine. I get a nice bounce that instead of ending it turns into a nice smooth wiggle.
When I copy it on scale it works, but of course it doesn’t keep the proportions and plus it double the size of the object.
Thank you
amp = .3;
freq = 2.0;
decay = 3.0;
n = 0;
time_max = 4;
if (numKeys > 0){
n = nearestKey(time).index;
if (key(n).time > time){
n--;
}}
if (n == 0){ t = 0;
}else{
t = time - key(n).time;
}
if (n > 0){
v = velocityAtTime(key(n).time - thisComp.frameDuration/10);
amp = .3;
freq = 2.0;
decay = 3.0;
value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t) + wiggle(1,1);
}else{
value+ wiggle(1,1);
}