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  • Not sure how to delete the thread.
    but it was simple when I thought about it.
    I was importing project files not actual footage.
    once I got rid of those, and reloaded the comp, no problems.
    got my processors back 🙂

  • Micheal Bemma

    September 18, 2014 at 11:12 pm in reply to: I cannot drag and drop folders and files

    I assume you’ve gotten it fixed, but I was having the same problem and found this thread. so to help anyone else who finds this.
    For me, I stopped running it as administrator and it works back to dragable again.

  • Micheal Bemma

    August 8, 2014 at 4:26 pm in reply to: DVD Architect Pro 6

    Hello,
    Submitted to createspace to stream via amazon.com instant video.
    the main movie must be in it’s own vts files.
    from what I can gather, dvda puts the menus and everything else in the same vts with the main movie.

    and that was part of the email they sent back, saying for dvd distribution it was fine, but for streaming I had to send a new disc with proper encoding (I had this issue before with special features on a disc, they couldn’t tell them apart, I deleted the features and only had the movie on there, and they were able to stream it with that) but that’s submitting 2 disc per movie right now)

  • Micheal Bemma

    June 17, 2014 at 5:06 pm in reply to: Adobe CS6 Render Speed

    Next purchase might be a large SSD.
    Right now my conformed drive is my operating drive C.
    My SSD cache is D.
    And my source / output is E.

    A good size ssd for the output, can’t hurt.

    I like PNG for most things that I use. My brain just say P and sequence and filled in the rest 🙂

    I only deal in 1080p right now, but I wouldn’t mind dabbling in 4k. want to make sure i can do it (maybe not extremely well, but well enough to atleast be able to do it)

    So PSD sequence was 27:03 to render out 40 seconds, 59.94 fps, 4k, a few effects.
    nothing else difference, quicktime 4:2:2 8bit, took 22:19.

  • Micheal Bemma

    June 17, 2014 at 4:17 pm in reply to: Adobe CS6 Render Speed

    i got about 200 gb free right now,
    i can free it up to the 2tb if i need.
    frame times
    1 or 2 seconds noramlly,
    average of 1
    (with quick time 4:2:2)

    (at the beginging of PNG sequence, and right now, it’s bad.
    average of 3 seconds per frame (just reread, you said PSD / TIFF)
    I’ll still run this for 5sih mins to see if it speeds up.
    CPU usage 14%, ram is 8%

    doing PSD now, about the same maybe 5% faster then quick time 4:2:2 (still average of 1 sec, but I see alot of 0 second frames)
    CPU in the area of 80% (many peaks at 100, then drops to 50%, but stays at 100 more then at 50. after effects still says ram at 8%

    Going to let this run out, then do a quicktime run, and see the total times for both.
    But I think I have the setting fixed, and now using atleast some decent codec

  • Micheal Bemma

    June 17, 2014 at 3:50 pm in reply to: Adobe CS6 Render Speed

    Finally back to the computer, still haven’t ran the avi loseless.

    For setting
    3gb ram reserved for other operations
    29gb available for AE
    2 CPU’s for other applications, 6 for AE
    ram per background 3gb each

    unchecked all the secret menu stuff, set it to 0.

    Been running it, (avi no codec) 8ish mins, it’s spending about 50% of the time
    on compressing & writing, about 30% blank, about 20% on other ones that flash too fast for me to read.
    (estimated file size is 56.2 gb).

    avi uncompressed won’t do 4k. put it back to quicktime uncomp 4:2:2 and it’s still spending about 50% on compressing and writing.

    (and since i haven’t said it yet, a big THANK YOU, to everyone, I don’t post here much ,but I read here alot. I couldn’t find an answer to this specifically. It really does help out alot having a great resource like you guys around! )

  • Micheal Bemma

    June 17, 2014 at 12:46 pm in reply to: Adobe CS6 Render Speed

    Ok, on the render machine now.
    Going to quicktime uncompressd 4:2:2
    (i’ll try avi lossless next)
    a 40 second comp, with out multiprocessing
    43:42
    with multiprocessing (6 out of 8 processors)
    30:34

    I can’t believe the difference in speed just to codec.

    I wasn’t able to render out things before, i kept getting memory errors (hench the secret menu), but I don’t know the default purge frames

  • Micheal Bemma

    June 17, 2014 at 2:04 am in reply to: Adobe CS6 Render Speed

    It’s a animated photo, with some text effects, particular fog.
    originally a 1080, I upscaled it to 4k just to make it harder on the system.
    I upgrade my system from 1 quad core xeon 2.83 to 2 of em, from 10gb ram to 32, so I’m trying to find setting to make it work well.

    I apply for funding for indie films, if approved, I need to be able to transfer it to XDCAM, and the company near by wants it as uncompressed MOV to do the transfer.

    Normally my source footage is .mts avchd, 24,30 or 60p.
    Depending on what. then various effects.

  • Micheal Bemma

    June 17, 2014 at 1:02 am in reply to: Adobe CS6 Render Speed

    It was the first codec that I tried that didn’t have a issue with 4k.
    redoing it now with Mov uncompressed (it’s the format that I could need in the future).
    see how this one works.
    just cancelled and restarted.

    Never thought the codec would matter for the processors running.

  • Micheal Bemma

    June 16, 2014 at 10:13 pm in reply to: Adobe CS6 Render Speed

    Ok, to start.
    made the comp longer (40 seconds) at 40k to test with 6 processors for rendering and 2 for background (3gb to each)
    so still doing the multi processing, early results
    after effects shows 9% of ram being used.
    windows task manager averages 14% CPU usage.
    Occasional burst up to 96-100% cpu, but not for more then a few seconds.
    took off the check marks in the secret menu, purge to 300.
    (not sure what the defaults are supposed to be)

    Out putting to quicktime : cinepak (I think it’s called)
    100 quality

    Be another 20 or so minutes before I can start the next render with out multiprocessors.

    It’s a dedicated render machine.
    So no other programs running (besides the mandatory ones) so nothing stealing any processing.

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