Michael Tritsmans @michaeltritsmans • Joined Mar 2016 • Active 6 years ago Remove Connection Are you sure you want to remove from your connections? Timeline Profile Connections Photos Forums Points Leader Badges Discussions Replies Favorites Discussions Replies Favorites Forum Replies Created Michael Tritsmans March 21, 2016 at 8:24 am in reply to: Ugly low-poly with ambient occlusion Thanks for your elaborate explanation. It’s actually the combination of AO en GI that gives me the look i want to achieve. Subdivision surface might indeed be the best way to go… it indeed changes the look, but keeps close enough for what to achieve at this moment. Thanks! Michael Tritsmans March 18, 2016 at 2:52 pm in reply to: Ugly low-poly with ambient occlusion Here a closeup of the render. You can see the strange dark borders on every polygon. Michael Tritsmans March 18, 2016 at 11:11 am in reply to: Ugly low-poly with ambient occlusion Thanks for the advice. Although I don’t see what’s wrong… Polygons can be parallelograms, right? The tree will look entirely different if I’d use straight lines … Could you please be a little more elaborate as to how I can best fix this? Thanks! Michael Tritsmans March 17, 2016 at 5:36 pm in reply to: Ugly low-poly with ambient occlusion of course 🙂 Michael Tritsmans March 17, 2016 at 5:35 pm in reply to: Ugly low-poly with ambient occlusion Ok, something weird happened with the link. Second try: