Hey Guys
I wanted to ask if you guys would please clarify that the quality of OpenGL rendering not being as good as software is a known issue ?
I am finding that in a project I am currently working on and wanting to test how much faster OpenGL was (which it was) but the source footage which is a 1280×720 .png sequence in a comp the same size and set to square pixels and has no effects applied to it is appearing noticeably more blocky/pixelated than with OpenGL disabled .
As an interesting test I provided AE with the same sequence that was 2048×2048 (power of 2) and the result is better but softer but still not as defined as the original source being rendered without OpenGL .
I have the latest card drivers and although nvidia says that they now support OpenGL 3, AE CS4 which I am currently running is only showing as using version 2.1 . This is on a Windows 7 x64 platform is that makes any difference in this case .